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Temporary fix
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@ -5684,7 +5684,8 @@ export class SwitchPhase extends BattlePhase {
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if (LoggerTools.isFaintSwitch.value) {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (option == PartyOption.PASS_BATON ? "Baton" : "Send") + " in " + LoggerTools.playerPokeName(this.scene, slotIndex))
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} else {
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LoggerTools.Actions[this.scene.getParty()[fieldIndex].getBattlerIndex()] += " to " + LoggerTools.playerPokeName(this.scene, slotIndex)
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//LoggerTools.Actions[this.scene.getParty()[fieldIndex].getBattlerIndex()] += " to " + LoggerTools.playerPokeName(this.scene, slotIndex)
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, `Switch ${LoggerTools.playerPokeName(this.scene, fieldIndex)} to ${LoggerTools.playerPokeName(this.scene, slotIndex)}`)
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}
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
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}
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