diff --git a/src/phases.ts b/src/phases.ts index f9d0dd09b54..818d64f63f2 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -5684,7 +5684,8 @@ export class SwitchPhase extends BattlePhase { if (LoggerTools.isFaintSwitch.value) { LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, (option == PartyOption.PASS_BATON ? "Baton" : "Send") + " in " + LoggerTools.playerPokeName(this.scene, slotIndex)) } else { - LoggerTools.Actions[this.scene.getParty()[fieldIndex].getBattlerIndex()] += " to " + LoggerTools.playerPokeName(this.scene, slotIndex) + //LoggerTools.Actions[this.scene.getParty()[fieldIndex].getBattlerIndex()] += " to " + LoggerTools.playerPokeName(this.scene, slotIndex) + LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, `Switch ${LoggerTools.playerPokeName(this.scene, fieldIndex)} to ${LoggerTools.playerPokeName(this.scene, slotIndex)}`) } this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON)); }