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Remove review comment
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@ -909,7 +909,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const originalWarn = console.warn;
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const originalWarn = console.warn;
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// Ignore warnings for missing frames, because there will be a lot
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// Ignore warnings for missing frames, because there will be a lot
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console.warn = () => {};
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console.warn = () => {};
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// NEED REVIEW: is `this.isPlayer()` always the correct check for whether to get the front of back sprite?
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const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride);
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const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride);
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const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, {
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const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, {
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zeroPad: 4,
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zeroPad: 4,
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