diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 62b65509cf7..eec20beb01c 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -909,7 +909,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const originalWarn = console.warn; // Ignore warnings for missing frames, because there will be a lot console.warn = () => {}; - // NEED REVIEW: is `this.isPlayer()` always the correct check for whether to get the front of back sprite? const battleSpriteKey = this.getBattleSpriteKey(this.isPlayer(), ignoreOverride); const battleFrameNames = globalScene.anims.generateFrameNames(battleSpriteKey, { zeroPad: 4,