fixed freeze shock animation

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lucfd 2024-04-21 00:48:21 -04:00 committed by GitHub
parent 77ed081c7f
commit 2f7f08041a
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@ -5132,7 +5132,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPATK, 1, true) .attr(StatChangeAttr, BattleStat.SPATK, 1, true)
.danceMove(), .danceMove(),
new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5) new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
.attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, 'became cloaked\nin a freezing light!') .attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, 'became cloaked\nin a freezing light!')
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5) new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)