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fixed freeze shock animation
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@ -5132,7 +5132,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
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.danceMove(),
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.danceMove(),
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new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
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new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
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.attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, 'became cloaked\nin a freezing light!')
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.attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, 'became cloaked\nin a freezing light!')
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.makesContact(false),
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.makesContact(false),
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new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
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new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
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