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https://github.com/pagefaultgames/pokerogue.git
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Using global coordinate directly
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parent
c9e2a8a99f
commit
2787f2e26c
@ -77,7 +77,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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TextStyle.BATTLE_INFO,
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TextStyle.BATTLE_INFO,
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!options?.hideBg,
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!options?.hideBg,
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);
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);
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this.desc.createMask(globalScene, this.x, this.y);
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this.desc.createMask(globalScene, this.x + this.desc.x, this.y + this.desc.y);
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this.add(this.desc);
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this.add(this.desc);
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// prepare the effect box
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// prepare the effect box
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@ -55,7 +55,7 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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TextStyle.BATTLE_INFO,
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TextStyle.BATTLE_INFO,
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true,
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true,
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);
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);
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this.desc.createMask(globalScene, this.x, this.y);
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this.desc.createMask(globalScene, this.x + this.desc.x, this.y + this.desc.y);
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this.add(this.desc);
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this.add(this.desc);
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// hide this component for now
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// hide this component for now
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@ -10,7 +10,7 @@ This takes various coordinates:
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- The x and y coordinates relative to the parent container, this is typical behavior for Phaser.GameObjects.Container.
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- The x and y coordinates relative to the parent container, this is typical behavior for Phaser.GameObjects.Container.
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- The width and height of the box; these are needed to create the background.
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- The width and height of the box; these are needed to create the background.
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The mask is not created right away (although this is possible in principle). Instead, we have a separate function,
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The mask is not created right away (although this is possible in principle). Instead, we have a separate function,
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which takes as input the _global_ coordinates of the parent. This is necessary to correctly position the mask in the scene.
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which takes as input the _global_ coordinates of scrolling text object. This is necessary to correctly position the mask in the scene.
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*/
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*/
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const BORDER = 8;
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const BORDER = 8;
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@ -61,12 +61,10 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
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this.add(this.text);
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this.add(this.text);
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}
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}
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createMask(scene: Phaser.Scene, parentX: number, parentY: number) {
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createMask(scene: Phaser.Scene, globalX: number, globalY: number) {
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// Adding the mask for the scrolling effect
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// Adding the mask for the scrolling effect
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const visibleX = parentX < 0 ? parentX + globalScene.scaledCanvas.width : parentX;
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const globalMaskX = globalX + this.offsetX;
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const visibleY = parentY < 0 ? parentY + globalScene.scaledCanvas.height : parentY;
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const globalMaskY = globalY + this.offsetY;
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const globalMaskX = visibleX + this.x + this.offsetX;
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const globalMaskY = visibleY + this.y + this.offsetY;
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const visibleWidth = this.descBg.width - (this.offsetX - 2) * 2;
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const visibleWidth = this.descBg.width - (this.offsetX - 2) * 2;
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const visibleHeight = this.descBg.height - this.offsetY * 2;
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const visibleHeight = this.descBg.height - this.offsetY * 2;
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@ -919,7 +919,7 @@ export class SummaryUiHandler extends UiHandler {
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abilityInfo.ability?.description!, // initial content
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abilityInfo.ability?.description!, // initial content
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TextStyle.WINDOW_ALT,
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TextStyle.WINDOW_ALT,
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);
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);
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abilityInfo.description.createMask(globalScene, 110 - 7, 90.5 - 71);
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abilityInfo.description.createMask(globalScene, 110, 90.5);
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profileContainer.add(abilityInfo.description);
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profileContainer.add(abilityInfo.description);
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abilityInfo.description.activate();
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abilityInfo.description.activate();
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@ -1161,7 +1161,7 @@ export class SummaryUiHandler extends UiHandler {
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"", // initial content
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"", // initial content
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TextStyle.WINDOW_ALT,
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TextStyle.WINDOW_ALT,
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);
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);
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this.moveDescription.createMask(globalScene, 112 - 2, 130 - 84);
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this.moveDescription.createMask(globalScene, 112, 130);
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this.movesContainer.add(this.moveDescription);
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this.movesContainer.add(this.moveDescription);
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break;
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break;
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}
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}
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