mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-19 13:59:27 +02:00
Using scrolling text in summary too
This commit is contained in:
parent
0c4a96cec5
commit
c9e2a8a99f
@ -75,6 +75,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
||||
3, // maxLineCount
|
||||
"", // initial content
|
||||
TextStyle.BATTLE_INFO,
|
||||
!options?.hideBg,
|
||||
);
|
||||
this.desc.createMask(globalScene, this.x, this.y);
|
||||
this.add(this.desc);
|
||||
@ -129,10 +130,6 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
||||
this.val.setVisible(false);
|
||||
}
|
||||
|
||||
if (options?.hideBg) {
|
||||
this.desc.hideBg();
|
||||
}
|
||||
|
||||
// hide this component for now
|
||||
this.setVisible(false);
|
||||
}
|
||||
|
@ -53,6 +53,7 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
3, // maxLineCount
|
||||
"", // initial content
|
||||
TextStyle.BATTLE_INFO,
|
||||
true,
|
||||
);
|
||||
this.desc.createMask(globalScene, this.x, this.y);
|
||||
this.add(this.desc);
|
||||
|
@ -14,8 +14,6 @@ which takes as input the _global_ coordinates of the parent. This is necessary t
|
||||
*/
|
||||
|
||||
const BORDER = 8;
|
||||
const DESC_X = BORDER;
|
||||
const DESC_Y = BORDER - 2;
|
||||
const SCALE_PROPERTY = 96 / 72 / 14.83;
|
||||
|
||||
export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
@ -24,6 +22,9 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
private descScroll: Phaser.Tweens.Tween | null = null;
|
||||
private maxLineCount: number;
|
||||
|
||||
private offsetX: number;
|
||||
private offsetY: number;
|
||||
|
||||
constructor(
|
||||
scene: Phaser.Scene,
|
||||
x: number,
|
||||
@ -33,24 +34,29 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
maxLineCount: number,
|
||||
content: string,
|
||||
style: TextStyle,
|
||||
hasBackground = false,
|
||||
) {
|
||||
super(scene, x, y);
|
||||
|
||||
this.offsetX = hasBackground ? BORDER : 0;
|
||||
this.offsetY = hasBackground ? BORDER - 2 : 0;
|
||||
|
||||
// Adding the background
|
||||
this.descBg = addWindow(0, 0, width, height);
|
||||
this.descBg.setOrigin(0, 0);
|
||||
this.descBg.setVisible(true);
|
||||
this.descBg.setVisible(hasBackground);
|
||||
this.add(this.descBg);
|
||||
|
||||
// Adding the text element
|
||||
const wrapWidth = (width - (DESC_X - 2) * 2) * 6;
|
||||
const wrapWidth = (width - (this.offsetX - 2) * 2) * 6;
|
||||
|
||||
this.text = addTextObject(DESC_X, DESC_Y, content, style, {
|
||||
this.text = addTextObject(this.offsetX, this.offsetY, content, style, {
|
||||
wordWrap: {
|
||||
width: wrapWidth,
|
||||
},
|
||||
});
|
||||
this.maxLineCount = maxLineCount;
|
||||
// TODO: change this based on which text is being used, etc
|
||||
this.text.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
|
||||
this.add(this.text);
|
||||
}
|
||||
@ -59,11 +65,11 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
// Adding the mask for the scrolling effect
|
||||
const visibleX = parentX < 0 ? parentX + globalScene.scaledCanvas.width : parentX;
|
||||
const visibleY = parentY < 0 ? parentY + globalScene.scaledCanvas.height : parentY;
|
||||
const globalMaskX = visibleX + this.x + DESC_X;
|
||||
const globalMaskY = visibleY + this.y + DESC_Y;
|
||||
const globalMaskX = visibleX + this.x + this.offsetX;
|
||||
const globalMaskY = visibleY + this.y + this.offsetY;
|
||||
|
||||
const visibleWidth = this.descBg.width - (BORDER - 2) * 2;
|
||||
const visibleHeight = this.descBg.height - (BORDER - 2) * 2;
|
||||
const visibleWidth = this.descBg.width - (this.offsetX - 2) * 2;
|
||||
const visibleHeight = this.descBg.height - this.offsetY * 2;
|
||||
|
||||
const maskGraphics = scene.make.graphics({ x: 0, y: 0 });
|
||||
maskGraphics.fillRect(globalMaskX, globalMaskY, visibleWidth, visibleHeight);
|
||||
@ -79,10 +85,11 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
if (this.descScroll) {
|
||||
this.descScroll.remove();
|
||||
this.descScroll = null;
|
||||
this.text.y = BORDER - 2;
|
||||
this.text.y = this.offsetY;
|
||||
}
|
||||
|
||||
// determine if we need to add new scrolling effects
|
||||
// TODO: The scale property may need to be adjusted based on the height of the font
|
||||
const lineCount = Math.floor(this.text.displayHeight * SCALE_PROPERTY);
|
||||
|
||||
if (lineCount > this.maxLineCount) {
|
||||
@ -97,8 +104,4 @@ export default class ScrollingText extends Phaser.GameObjects.Container {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
hideBg() {
|
||||
this.descBg.setVisible(false);
|
||||
}
|
||||
}
|
||||
|
@ -40,6 +40,7 @@ import { getEnumValues } from "#utils/enums";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import { argbFromRgba } from "@material/material-color-utilities";
|
||||
import i18next from "i18next";
|
||||
import ScrollingText from "./scrolling-text";
|
||||
|
||||
enum Page {
|
||||
PROFILE,
|
||||
@ -61,7 +62,7 @@ interface abilityContainer {
|
||||
/** The text object displaying the name of the ability */
|
||||
nameText: Phaser.GameObjects.Text | null;
|
||||
/** The text object displaying the description of the ability */
|
||||
descriptionText: Phaser.GameObjects.Text | null;
|
||||
description: ScrollingText | null;
|
||||
}
|
||||
|
||||
export class SummaryUiHandler extends UiHandler {
|
||||
@ -94,7 +95,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
private passiveContainer: abilityContainer;
|
||||
private summaryPageContainer: Phaser.GameObjects.Container;
|
||||
private movesContainer: Phaser.GameObjects.Container;
|
||||
private moveDescriptionText: Phaser.GameObjects.Text;
|
||||
private moveDescription: ScrollingText;
|
||||
private moveCursorObj: Phaser.GameObjects.Sprite | null;
|
||||
private selectedMoveCursorObj: Phaser.GameObjects.Sprite | null;
|
||||
private moveRowsContainer: Phaser.GameObjects.Container;
|
||||
@ -583,12 +584,12 @@ export class SummaryUiHandler extends UiHandler {
|
||||
} else if (this.cursor === Page.PROFILE && this.pokemon?.hasPassive()) {
|
||||
// if we're on the PROFILE page and this pokemon has a passive unlocked..
|
||||
// Since abilities are displayed by default, all we need to do is toggle visibility on all elements to show passives
|
||||
this.abilityContainer.nameText?.setVisible(!this.abilityContainer.descriptionText?.visible);
|
||||
this.abilityContainer.descriptionText?.setVisible(!this.abilityContainer.descriptionText.visible);
|
||||
this.abilityContainer.nameText?.setVisible(!this.abilityContainer.description?.visible);
|
||||
this.abilityContainer.description?.setVisible(!this.abilityContainer.description.visible);
|
||||
this.abilityContainer.labelImage.setVisible(!this.abilityContainer.labelImage.visible);
|
||||
|
||||
this.passiveContainer.nameText?.setVisible(!this.passiveContainer.descriptionText?.visible);
|
||||
this.passiveContainer.descriptionText?.setVisible(!this.passiveContainer.descriptionText.visible);
|
||||
this.passiveContainer.nameText?.setVisible(!this.passiveContainer.description?.visible);
|
||||
this.passiveContainer.description?.setVisible(!this.passiveContainer.description.visible);
|
||||
this.passiveContainer.labelImage.setVisible(!this.passiveContainer.labelImage.visible);
|
||||
} else if (this.cursor === Page.STATS) {
|
||||
//Show IVs
|
||||
@ -668,7 +669,6 @@ export class SummaryUiHandler extends UiHandler {
|
||||
const selectedMove = this.getSelectedMove();
|
||||
|
||||
if (selectedMove) {
|
||||
this.moveDescriptionText.setY(84);
|
||||
this.movePowerText.setText(selectedMove.power >= 0 ? selectedMove.power.toString() : "---");
|
||||
this.moveAccuracyText.setText(selectedMove.accuracy >= 0 ? selectedMove.accuracy.toString() : "---");
|
||||
this.moveCategoryIcon.setFrame(MoveCategory[selectedMove.category].toLowerCase());
|
||||
@ -677,24 +677,9 @@ export class SummaryUiHandler extends UiHandler {
|
||||
this.hideMoveEffect();
|
||||
}
|
||||
|
||||
this.moveDescriptionText.setText(selectedMove?.effect || "");
|
||||
const moveDescriptionLineCount = Math.floor(this.moveDescriptionText.displayHeight / 14.83);
|
||||
this.moveDescription.text.setText(selectedMove?.effect || "");
|
||||
|
||||
if (this.descriptionScrollTween) {
|
||||
this.descriptionScrollTween.remove();
|
||||
this.descriptionScrollTween = null;
|
||||
}
|
||||
|
||||
if (moveDescriptionLineCount > 3) {
|
||||
this.descriptionScrollTween = globalScene.tweens.add({
|
||||
targets: this.moveDescriptionText,
|
||||
delay: fixedInt(2000),
|
||||
loop: -1,
|
||||
hold: fixedInt(2000),
|
||||
duration: fixedInt((moveDescriptionLineCount - 3) * 2000),
|
||||
y: `-=${14.83 * (moveDescriptionLineCount - 3)}`,
|
||||
});
|
||||
}
|
||||
this.moveDescription.activate();
|
||||
|
||||
if (!this.moveCursorObj) {
|
||||
this.moveCursorObj = globalScene.add.sprite(-2, 0, "summary_moves_cursor", "highlight");
|
||||
@ -888,7 +873,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
labelImage: globalScene.add.image(0, 0, "summary_profile_ability"),
|
||||
ability: this.pokemon?.getAbility(true)!, // TODO: is this bang correct?
|
||||
nameText: null,
|
||||
descriptionText: null,
|
||||
description: null,
|
||||
};
|
||||
|
||||
const allAbilityInfo = [this.abilityContainer]; // Creates an array to iterate through
|
||||
@ -898,7 +883,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
labelImage: globalScene.add.image(0, 0, "summary_profile_passive"),
|
||||
ability: this.pokemon.getPassiveAbility(),
|
||||
nameText: null,
|
||||
descriptionText: null,
|
||||
description: null,
|
||||
};
|
||||
allAbilityInfo.push(this.passiveContainer);
|
||||
|
||||
@ -924,42 +909,26 @@ export class SummaryUiHandler extends UiHandler {
|
||||
abilityInfo.nameText.setOrigin(0, 1);
|
||||
profileContainer.add(abilityInfo.nameText);
|
||||
|
||||
abilityInfo.descriptionText = addTextObject(7, 71, abilityInfo.ability?.description!, TextStyle.WINDOW_ALT, {
|
||||
wordWrap: { width: 1224 },
|
||||
}); // TODO: is this bang correct?
|
||||
abilityInfo.descriptionText.setOrigin(0, 0);
|
||||
profileContainer.add(abilityInfo.descriptionText);
|
||||
abilityInfo.description = new ScrollingText(
|
||||
globalScene,
|
||||
7,
|
||||
71,
|
||||
206,
|
||||
31,
|
||||
2, // maxLineCount
|
||||
abilityInfo.ability?.description!, // initial content
|
||||
TextStyle.WINDOW_ALT,
|
||||
);
|
||||
abilityInfo.description.createMask(globalScene, 110 - 7, 90.5 - 71);
|
||||
profileContainer.add(abilityInfo.description);
|
||||
|
||||
// Sets up the mask that hides the description text to give an illusion of scrolling
|
||||
const descriptionTextMaskRect = globalScene.make.graphics({});
|
||||
descriptionTextMaskRect.setScale(6);
|
||||
descriptionTextMaskRect.fillStyle(0xffffff);
|
||||
descriptionTextMaskRect.beginPath();
|
||||
descriptionTextMaskRect.fillRect(110, 90.5, 206, 31);
|
||||
|
||||
const abilityDescriptionTextMask = descriptionTextMaskRect.createGeometryMask();
|
||||
|
||||
abilityInfo.descriptionText.setMask(abilityDescriptionTextMask);
|
||||
|
||||
const abilityDescriptionLineCount = Math.floor(abilityInfo.descriptionText.displayHeight / 14.83);
|
||||
|
||||
// Animates the description text moving upwards
|
||||
if (abilityDescriptionLineCount > 2) {
|
||||
abilityInfo.descriptionText.setY(69);
|
||||
this.descriptionScrollTween = globalScene.tweens.add({
|
||||
targets: abilityInfo.descriptionText,
|
||||
delay: fixedInt(2000),
|
||||
loop: -1,
|
||||
hold: fixedInt(2000),
|
||||
duration: fixedInt((abilityDescriptionLineCount - 2) * 2000),
|
||||
y: `-=${14.83 * (abilityDescriptionLineCount - 2)}`,
|
||||
});
|
||||
}
|
||||
abilityInfo.description.activate();
|
||||
});
|
||||
|
||||
// Turn off visibility of passive info by default
|
||||
this.passiveContainer?.labelImage.setVisible(false);
|
||||
this.passiveContainer?.nameText?.setVisible(false);
|
||||
this.passiveContainer?.descriptionText?.setVisible(false);
|
||||
this.passiveContainer?.description?.setVisible(false);
|
||||
|
||||
const closeFragment = getBBCodeFrag("", TextStyle.WINDOW_ALT);
|
||||
const rawNature = toTitleCase(Nature[this.pokemon?.getNature()!]); // TODO: is this bang correct?
|
||||
@ -1182,18 +1151,18 @@ export class SummaryUiHandler extends UiHandler {
|
||||
moveRowContainer.add(ppText);
|
||||
}
|
||||
|
||||
this.moveDescriptionText = addTextObject(2, 84, "", TextStyle.WINDOW_ALT, { wordWrap: { width: 1212 } });
|
||||
this.movesContainer.add(this.moveDescriptionText);
|
||||
|
||||
const moveDescriptionTextMaskRect = globalScene.make.graphics({});
|
||||
moveDescriptionTextMaskRect.setScale(6);
|
||||
moveDescriptionTextMaskRect.fillStyle(0xffffff);
|
||||
moveDescriptionTextMaskRect.beginPath();
|
||||
moveDescriptionTextMaskRect.fillRect(112, 130, 202, 46);
|
||||
|
||||
const moveDescriptionTextMask = moveDescriptionTextMaskRect.createGeometryMask();
|
||||
|
||||
this.moveDescriptionText.setMask(moveDescriptionTextMask);
|
||||
this.moveDescription = new ScrollingText(
|
||||
globalScene,
|
||||
2,
|
||||
84,
|
||||
202,
|
||||
46,
|
||||
3, // maxLineCount
|
||||
"", // initial content
|
||||
TextStyle.WINDOW_ALT,
|
||||
);
|
||||
this.moveDescription.createMask(globalScene, 112 - 2, 130 - 84);
|
||||
this.movesContainer.add(this.moveDescription);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1255,7 +1224,7 @@ export class SummaryUiHandler extends UiHandler {
|
||||
|
||||
this.moveSelect = false;
|
||||
this.extraMoveRowContainer.setVisible(false);
|
||||
this.moveDescriptionText.setText("");
|
||||
this.moveDescription.text.setText("");
|
||||
|
||||
this.destroyBlinkCursor();
|
||||
this.hideMoveEffect();
|
||||
|
Loading…
Reference in New Issue
Block a user