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Replace integer
with number
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parent
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@ -2996,7 +2996,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage()
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* @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage()
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* @returns integer of damage done
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* @returns integer of damage done
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*/
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*/
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damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon, move?: Move): integer {
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damageAndUpdate(damage: number, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon, move?: Move): number {
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const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
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const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
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this.scene.unshiftPhase(damagePhase);
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this.scene.unshiftPhase(damagePhase);
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damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
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damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
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