Replace integer with number

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NightKev 2024-11-26 00:46:28 -08:00 committed by GitHub
parent 50a0f67950
commit 266f9e9066
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@ -2996,7 +2996,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage() * @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage()
* @returns integer of damage done * @returns integer of damage done
*/ */
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon, move?: Move): integer { damageAndUpdate(damage: number, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon, move?: Move): number {
const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical); const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
this.scene.unshiftPhase(damagePhase); this.scene.unshiftPhase(damagePhase);
damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase); damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);