From 266f9e90666582fa407cbc28fb637448a5aa2246 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Tue, 26 Nov 2024 00:46:28 -0800 Subject: [PATCH] Replace `integer` with `number` --- src/field/pokemon.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index b275edee08c..11dec65e863 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -2996,7 +2996,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage() * @returns integer of damage done */ - damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon, move?: Move): integer { + damageAndUpdate(damage: number, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon, move?: Move): number { const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical); this.scene.unshiftPhase(damagePhase); damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);