From 25416ebf47bd1e55e5fbdfa35c2f8ee0093e0624 Mon Sep 17 00:00:00 2001 From: Dean <69436131+emdeann@users.noreply.github.com> Date: Sat, 20 Sep 2025 20:24:50 -0700 Subject: [PATCH] [UI] Avoid prematurely updating HP bar when applying damage (#6582) Avoid prematurely updating HP bar when applying damage --- src/field/pokemon.ts | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index ec813e52e56..ea7c74904d8 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -3942,11 +3942,6 @@ export abstract class Pokemon extends Phaser.GameObjects.Container { damage = 0; } damage = this.damage(damage, ignoreSegments, isIndirectDamage, ignoreFaintPhase); - // Ensure the battle-info bar's HP is updated, though only if the battle info is visible - // TODO: When battle-info UI is refactored, make this only update the HP bar - if (this.battleInfo.visible) { - this.updateInfo(); - } // Damage amount may have changed, but needed to be queued before calling damage function damagePhase.updateAmount(damage); /**