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Attempts to make new overrides for testing
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@ -1439,8 +1439,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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*/
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*/
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public hasPassive(): boolean {
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public hasPassive(): boolean {
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// returns override if valid for current case
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// returns override if valid for current case
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if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer())
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if (((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE || Overrides.HAS_PASSIVE_ABILITY_OVERRIDE) && this.isPlayer())
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|| (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
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|| ((Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE || Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE) && !this.isPlayer())) {
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return true;
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return true;
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}
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}
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110
src/test/abilities/desolate-land.test.ts
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110
src/test/abilities/desolate-land.test.ts
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@ -0,0 +1,110 @@
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import { WeatherType } from "#app/enums/weather-type";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Abilities - Desolate Land", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(Moves.SPLASH)
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.hasPassiveAbility(true)
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.enemySpecies(Species.RALTS)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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/**
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* This checks that the weather has changed after the Enemy Pokemon with {@linkcode Abilities.DESOLATE_LAND}
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* is forcefully moved out of the field from moves such as Roar {@linkcode Moves.ROAR}
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*/
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it("should lift when all pokemon with this ability leave the field", async () => {
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game.override
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.battleType("double")
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.enemyMoveset([ Moves.SPLASH, Moves.ROAR ]);
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await game.classicMode.startBattle([ Species.MAGCARGO, Species.MAGCARGO, Species.MAGIKARP, Species.MAGIKARP ]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((range, min: number = 0) => {
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return min;
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});
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game.move.select(Moves.SPLASH, 0, 2);
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game.move.select(Moves.SPLASH, 1, 2);
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await game.forceEnemyMove(Moves.ROAR, 0);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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await game.toNextTurn();
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vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((range, min: number = 0) => {
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return min + 1;
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});
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game.move.select(Moves.SPLASH, 0, 2);
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game.move.select(Moves.SPLASH, 1, 2);
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await game.forceEnemyMove(Moves.ROAR, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift when enemy faints", async () => {
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game.override
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.battleType("single")
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.moveset([ Moves.SHEER_COLD ])
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.ability(Abilities.NO_GUARD)
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.startingLevel(100)
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.enemyLevel(1)
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.enemyMoveset([ Moves.SPLASH ])
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.enemySpecies(Species.MAGCARGO)
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.enemyHasPassiveAbility(true);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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game.move.select(Moves.SHEER_COLD);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift when enemy is captured", async () => {
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game.override
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.battleType("single")
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.enemyMoveset([ Moves.SPLASH ])
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.enemySpecies(Species.MAGCARGO)
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.enemyHasPassiveAbility(true);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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});
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@ -452,6 +452,25 @@ export default class GameManager {
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});
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});
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}
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}
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doThrowPokeball(ballIndex: number) {
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this.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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(this.scene.ui.getHandler() as CommandUiHandler).setCursor(1);
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(this.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
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});
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this.doSelectPokeball(ballIndex, "CommandPhase");
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}
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// ???
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doSelectPokeball(slot: number, inPhase = "SwitchPhase") {
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this.onNextPrompt(inPhase, Mode.PARTY, () => {
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const partyHandler = this.scene.ui.getHandler() as PartyUiHandler;
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partyHandler.setCursor(slot);
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partyHandler.processInput(Button.ACTION); // select party slot
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partyHandler.processInput(Button.ACTION); // send out (or whatever option is at the top)
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});
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}
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/**
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/**
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* Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder}
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* Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder}
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* Used to modify the turn order.
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* Used to modify the turn order.
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@ -161,6 +161,11 @@ export class OverridesHelper extends GameManagerHelper {
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return this;
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return this;
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}
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}
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public hasPassiveAbility(hasPassiveAbility: boolean): this {
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vi.spyOn(Overrides, "HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
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this.log("Player Pokemon PASSIVE ability is active!");
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return this;
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}
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/**
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/**
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* Override the player (pokemon) {@linkcode Moves | moves}set
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* Override the player (pokemon) {@linkcode Moves | moves}set
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* @param moveset the {@linkcode Moves | moves}set to set
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* @param moveset the {@linkcode Moves | moves}set to set
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@ -305,6 +310,12 @@ export class OverridesHelper extends GameManagerHelper {
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return this;
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return this;
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}
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}
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public enemyHasPassiveAbility(hasPassiveAbility: boolean): this {
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vi.spyOn(Overrides, "OPP_HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
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this.log("Enemy Pokemon PASSIVE ability is active!");
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return this;
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}
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/**
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/**
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* Override the enemy (pokemon) {@linkcode Moves | moves}set
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* Override the enemy (pokemon) {@linkcode Moves | moves}set
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* @param moveset the {@linkcode Moves | moves}set to set
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* @param moveset the {@linkcode Moves | moves}set to set
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