Attempts to make new overrides for testing

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Wlowscha 2025-01-28 23:22:49 +01:00
parent 2eb092e85b
commit 22b7f94b0b
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4 changed files with 142 additions and 2 deletions

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@ -1439,8 +1439,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
*/ */
public hasPassive(): boolean { public hasPassive(): boolean {
// returns override if valid for current case // returns override if valid for current case
if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) if (((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE || Overrides.HAS_PASSIVE_ABILITY_OVERRIDE) && this.isPlayer())
|| (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) { || ((Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE || Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE) && !this.isPlayer())) {
return true; return true;
} }

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@ -0,0 +1,110 @@
import { WeatherType } from "#app/enums/weather-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Abilities - Desolate Land", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.SPLASH)
.hasPassiveAbility(true)
.enemySpecies(Species.RALTS)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
/**
* This checks that the weather has changed after the Enemy Pokemon with {@linkcode Abilities.DESOLATE_LAND}
* is forcefully moved out of the field from moves such as Roar {@linkcode Moves.ROAR}
*/
it("should lift when all pokemon with this ability leave the field", async () => {
game.override
.battleType("double")
.enemyMoveset([ Moves.SPLASH, Moves.ROAR ]);
await game.classicMode.startBattle([ Species.MAGCARGO, Species.MAGCARGO, Species.MAGIKARP, Species.MAGIKARP ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((range, min: number = 0) => {
return min;
});
game.move.select(Moves.SPLASH, 0, 2);
game.move.select(Moves.SPLASH, 1, 2);
await game.forceEnemyMove(Moves.ROAR, 0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
await game.toNextTurn();
vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((range, min: number = 0) => {
return min + 1;
});
game.move.select(Moves.SPLASH, 0, 2);
game.move.select(Moves.SPLASH, 1, 2);
await game.forceEnemyMove(Moves.ROAR, 1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
it("should lift when enemy faints", async () => {
game.override
.battleType("single")
.moveset([ Moves.SHEER_COLD ])
.ability(Abilities.NO_GUARD)
.startingLevel(100)
.enemyLevel(1)
.enemyMoveset([ Moves.SPLASH ])
.enemySpecies(Species.MAGCARGO)
.enemyHasPassiveAbility(true);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
game.move.select(Moves.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
it("should lift when enemy is captured", async () => {
game.override
.battleType("single")
.enemyMoveset([ Moves.SPLASH ])
.enemySpecies(Species.MAGCARGO)
.enemyHasPassiveAbility(true);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
});

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@ -452,6 +452,25 @@ export default class GameManager {
}); });
} }
doThrowPokeball(ballIndex: number) {
this.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
(this.scene.ui.getHandler() as CommandUiHandler).setCursor(1);
(this.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
});
this.doSelectPokeball(ballIndex, "CommandPhase");
}
// ???
doSelectPokeball(slot: number, inPhase = "SwitchPhase") {
this.onNextPrompt(inPhase, Mode.PARTY, () => {
const partyHandler = this.scene.ui.getHandler() as PartyUiHandler;
partyHandler.setCursor(slot);
partyHandler.processInput(Button.ACTION); // select party slot
partyHandler.processInput(Button.ACTION); // send out (or whatever option is at the top)
});
}
/** /**
* Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder} * Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder}
* Used to modify the turn order. * Used to modify the turn order.

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@ -161,6 +161,11 @@ export class OverridesHelper extends GameManagerHelper {
return this; return this;
} }
public hasPassiveAbility(hasPassiveAbility: boolean): this {
vi.spyOn(Overrides, "HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
this.log("Player Pokemon PASSIVE ability is active!");
return this;
}
/** /**
* Override the player (pokemon) {@linkcode Moves | moves}set * Override the player (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set * @param moveset the {@linkcode Moves | moves}set to set
@ -305,6 +310,12 @@ export class OverridesHelper extends GameManagerHelper {
return this; return this;
} }
public enemyHasPassiveAbility(hasPassiveAbility: boolean): this {
vi.spyOn(Overrides, "OPP_HAS_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(hasPassiveAbility);
this.log("Enemy Pokemon PASSIVE ability is active!");
return this;
}
/** /**
* Override the enemy (pokemon) {@linkcode Moves | moves}set * Override the enemy (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set * @param moveset the {@linkcode Moves | moves}set to set