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Don't clearEffects when catching in a mystery encounter
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@ -592,7 +592,7 @@ export async function catchPokemon(pokemon: EnemyPokemon, pokeball: Phaser.GameO
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};
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const removePokemon = () => {
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if (pokemon) {
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pokemon.leaveField(true, true, true);
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pokemon.leaveField(false, true, true);
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}
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};
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const addToParty = (slotIndex?: number) => {
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