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make berries-abound
test more robust
the "should reward the player with X berries based on wave" test was failing due to berry max stacks and the party only having 1 pokemone. Increased it to 3 to reduce that probability
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@ -116,9 +116,11 @@ describe("Berries Abound - Mystery Encounter", () => {
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expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
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});
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// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
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/**
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* Related issue-comment: {@link https://github.com/pagefaultgames/pokerogue/issues/4300#issuecomment-2362849444}
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*/
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it("should reward the player with X berries based on wave", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
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await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, [Species.PYUKUMUKU, Species.MAGIKARP, Species.PIKACHU]);
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const numBerries = game.scene.currentBattle.mysteryEncounter!.misc.numBerries;
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