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Refactor apply function to follow the async/await pattern
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@ -2773,23 +2773,22 @@ export class ResetStatsAttr extends MoveEffectAttr {
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super();
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super();
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this.targetAllPokemon = targetAllPokemon;
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this.targetAllPokemon = targetAllPokemon;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise<boolean>((resolve) => {
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const promises: Promise<void>[] = [];
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const promises: Promise<void>[] = [];
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if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
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if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
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const activePokemon = user.scene.getField(true);
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const activePokemon = user.scene.getField(true);
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activePokemon.forEach(p => promises.push(this.resetStats(p)));
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activePokemon.forEach(p => promises.push(this.resetStats(p)));
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target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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} else { // Affects only the single target when Clear Smog is used
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} else { // Affects only the single target when Clear Smog is used
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promises.push(this.resetStats(target));
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promises.push(this.resetStats(target));
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target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
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target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
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}
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}
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Promise.all(promises).then(() => resolve(true));
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await Promise.all(promises);
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});
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return true;
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}
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}
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resetStats(pokemon: Pokemon): Promise<void> {
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async resetStats(pokemon: Pokemon): Promise<void> {
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for (let s = 0; s < pokemon.summonData.battleStats.length; s++) {
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for (let s = 0; s < pokemon.summonData.battleStats.length; s++) {
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pokemon.summonData.battleStats[s] = 0;
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pokemon.summonData.battleStats[s] = 0;
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}
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}
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