Adjusts unit tests, adds one more for doubles

This commit is contained in:
Christopher Schmidt 2024-08-26 11:51:44 -04:00
parent b65b55a00e
commit 37c97c02ef

View File

@ -1,12 +1,10 @@
import { BattleStat } from "#app/data/battle-stat";
import { allMoves } from "#app/data/move";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@ -26,57 +24,86 @@ describe("Moves - Freezy Frost", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyLevel(100)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(100)
.moveset([Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH])
.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyLevel(100);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100);
game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
game.override.ability(Abilities.NONE);
});
it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
await game.startBattle([Species.RATTATA]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
it(
"should clear stat changes of user and opponent",
async () => {
await game.startBattle([Species.SHUCKLE]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to(TurnInitPhase);
game.move.select(Moves.HOWL);
await game.toNextTurn();
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(TurnInitPhase);
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
expect(userAtkBefore).toBe(2);
expect(enemyAtkBefore).toBe(-2);
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
expect(userAtkBefore).toBe(1);
expect(enemyAtkBefore).toBe(1);
game.move.select(Moves.FREEZY_FROST);
await game.phaseInterceptor.to(TurnInitPhase);
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
});
game.move.select(Moves.FREEZY_FROST);
await game.toNextTurn();
it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
});
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to(TurnInitPhase);
it(
"should clear all stat changes even when enemy uses the move",
async () => {
game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
expect(userAtkBefore).toBe(2);
game.move.select(Moves.HOWL);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(MoveEndPhase);
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
});
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
expect(userAtkBefore).toBe(1);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
});
it(
"should clear all stat changes in double battle",
async () => {
game.override.battleType("double");
await game.startBattle([Species.SHUCKLE, Species.RATTATA]);
const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
const [leftOpp, rightOpp] = game.scene.getEnemyField();
game.move.select(Moves.HOWL, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.summonData.battleStats[BattleStat.ATK]).toBe(1);
expect(rightPlayer.summonData.battleStats[BattleStat.ATK]).toBe(1);
expect(leftOpp.summonData.battleStats[BattleStat.ATK]).toBe(2); // Both enemies use Howl
expect(rightOpp.summonData.battleStats[BattleStat.ATK]).toBe(2);
game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(rightPlayer.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(leftOpp.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(rightOpp.summonData.battleStats[BattleStat.ATK]).toBe(0);
});
});
});