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Adjusts unit tests, adds one more for doubles
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@ -1,12 +1,10 @@
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import { BattleStat } from "#app/data/battle-stat";
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import { allMoves } from "#app/data/move";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -26,57 +24,86 @@ describe("Moves - Freezy Frost", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override
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.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyLevel(100)
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.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(100)
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.moveset([Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH])
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.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.NONE);
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game.override.startingLevel(100);
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game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
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vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
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game.override.ability(Abilities.NONE);
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});
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
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await game.startBattle([Species.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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it(
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"should clear stat changes of user and opponent",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to(TurnInitPhase);
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game.move.select(Moves.HOWL);
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await game.toNextTurn();
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game.move.select(Moves.CHARM);
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await game.phaseInterceptor.to(TurnInitPhase);
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(2);
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expect(enemyAtkBefore).toBe(-2);
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(1);
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expect(enemyAtkBefore).toBe(1);
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game.move.select(Moves.FREEZY_FROST);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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game.move.select(Moves.FREEZY_FROST);
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await game.toNextTurn();
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
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game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
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await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Freezy Frost doesn't affect it.
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const user = game.scene.getPlayerPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to(TurnInitPhase);
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it(
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"should clear all stat changes even when enemy uses the move",
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async () => {
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game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
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await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
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const user = game.scene.getPlayerPokemon()!;
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(2);
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game.move.select(Moves.HOWL);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(1);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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it(
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"should clear all stat changes in double battle",
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async () => {
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game.override.battleType("double");
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await game.startBattle([Species.SHUCKLE, Species.RATTATA]);
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const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
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const [leftOpp, rightOpp] = game.scene.getEnemyField();
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game.move.select(Moves.HOWL, 0);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPlayer.summonData.battleStats[BattleStat.ATK]).toBe(1);
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expect(rightPlayer.summonData.battleStats[BattleStat.ATK]).toBe(1);
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expect(leftOpp.summonData.battleStats[BattleStat.ATK]).toBe(2); // Both enemies use Howl
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expect(rightOpp.summonData.battleStats[BattleStat.ATK]).toBe(2);
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game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPlayer.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(rightPlayer.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(leftOpp.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(rightOpp.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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});
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});
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