Refactor apply function to follow the async/await pattern

This commit is contained in:
Christopher Schmidt 2024-08-26 16:23:53 -04:00
parent 37c97c02ef
commit 211e0fc1e0

View File

@ -2773,8 +2773,7 @@ export class ResetStatsAttr extends MoveEffectAttr {
super(); super();
this.targetAllPokemon = targetAllPokemon; this.targetAllPokemon = targetAllPokemon;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> { async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise<boolean>((resolve) => {
const promises: Promise<void>[] = []; const promises: Promise<void>[] = [];
if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
const activePokemon = user.scene.getField(true); const activePokemon = user.scene.getField(true);
@ -2785,11 +2784,11 @@ export class ResetStatsAttr extends MoveEffectAttr {
target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)})); target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
} }
Promise.all(promises).then(() => resolve(true)); await Promise.all(promises);
}); return true;
} }
resetStats(pokemon: Pokemon): Promise<void> { async resetStats(pokemon: Pokemon): Promise<void> {
for (let s = 0; s < pokemon.summonData.battleStats.length; s++) { for (let s = 0; s < pokemon.summonData.battleStats.length; s++) {
pokemon.summonData.battleStats[s] = 0; pokemon.summonData.battleStats[s] = 0;
} }