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Fully implemented Take Heart
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@ -6043,7 +6043,8 @@ export function initMoves() {
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.partial(),
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new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
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.partial(),
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
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.condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
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/* Unused
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new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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