From 206bc8ab973e9d3bd4a287c1a525161a6d1dd7d1 Mon Sep 17 00:00:00 2001 From: EggMuncherSupreme Date: Sun, 28 Apr 2024 17:32:25 +1000 Subject: [PATCH] Fully implemented Take Heart --- src/data/move.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 71d4be45a2c..c742c234ac8 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6043,7 +6043,8 @@ export function initMoves() { .partial(), new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8) .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true) - .partial(), + .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN) + .condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)), /* Unused new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.ALL_NEAR_ENEMIES)