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Fix some typos
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parent
409c1eb419
commit
1e42683932
@ -7310,7 +7310,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
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.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
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new AttackMove(Moves.QUICK_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 1),
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new AttackMove(Moves.QUICK_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 1),
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new AttackMove(Moves.RAGE, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, 0, 1)
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new AttackMove(Moves.RAGE, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, 0, 1)
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.partial(), // Unimplemented effect
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.partial(), // No effect implemented
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new SelfStatusMove(Moves.TELEPORT, Type.PSYCHIC, -1, 20, -1, -6, 1)
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new SelfStatusMove(Moves.TELEPORT, Type.PSYCHIC, -1, 20, -1, -6, 1)
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.attr(ForceSwitchOutAttr, true)
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.attr(ForceSwitchOutAttr, true)
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.hidesUser(),
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.hidesUser(),
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@ -7696,7 +7696,7 @@ export function initMoves() {
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.ignoresSubstitute()
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.ignoresSubstitute()
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.condition((user, target, move) => new EncoreTag(user.id).canAdd(target)),
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.condition((user, target, move) => new EncoreTag(user.id).canAdd(target)),
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new AttackMove(Moves.PURSUIT, Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
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new AttackMove(Moves.PURSUIT, Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
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.partial(), // Unimplemented effect
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.partial(), // No effect implemented
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new AttackMove(Moves.RAPID_SPIN, Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
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new AttackMove(Moves.RAPID_SPIN, Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
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.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true)
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.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true)
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.attr(RemoveBattlerTagAttr, [
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.attr(RemoveBattlerTagAttr, [
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@ -8065,7 +8065,7 @@ export function initMoves() {
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.attr(ConfuseAttr)
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.attr(ConfuseAttr)
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.pulseMove(),
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.pulseMove(),
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new AttackMove(Moves.DOOM_DESIRE, Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3)
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new AttackMove(Moves.DOOM_DESIRE, Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, 0, 3)
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.partial() // Complete buggy messy
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.partial() // Complete buggy mess
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.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", { pokemonName: "{USER}" })),
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.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", { pokemonName: "{USER}" })),
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new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
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new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3)
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true),
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@ -8713,7 +8713,7 @@ export function initMoves() {
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.ignoresVirtual(),
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.ignoresVirtual(),
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new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
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new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
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.attr(AddTypeAttr, Type.GHOST)
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.attr(AddTypeAttr, Type.GHOST)
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.edgeCase(), // Weird interaction with Forest's Wrath, reflect type, burn up
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.edgeCase(), // Weird interaction with Forest's Curseh, reflect type, burn up
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new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
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new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
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.soundBased(),
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.soundBased(),
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