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Fix improperly written magic bounce tests
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@ -47,8 +47,8 @@ describe("Abilities - Magic Bounce", () => {
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it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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await game.override.moveset([ Moves.GROWL ]);
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await game.override.enemyMoveset( [ Moves.FLY ]);
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game.override.moveset([ Moves.GROWL ]);
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game.override.enemyMoveset( [ Moves.FLY ]);
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.FLY);
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