diff --git a/src/test/abilities/magic_bounce.test.ts b/src/test/abilities/magic_bounce.test.ts index 73899efbf9e..6229b6c292e 100644 --- a/src/test/abilities/magic_bounce.test.ts +++ b/src/test/abilities/magic_bounce.test.ts @@ -47,8 +47,8 @@ describe("Abilities - Magic Bounce", () => { it("should not bounce moves while the target is in the semi-invulnerable state", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); - await game.override.moveset([ Moves.GROWL ]); - await game.override.enemyMoveset( [ Moves.FLY ]); + game.override.moveset([ Moves.GROWL ]); + game.override.enemyMoveset( [ Moves.FLY ]); game.move.select(Moves.GROWL); await game.forceEnemyMove(Moves.FLY);