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removed testing stuff
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@ -4420,7 +4420,7 @@ export function initMoves() {
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.attr(LowHpPowerAttr),
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new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2)
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.attr(ReducePpMoveAttr),
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new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 100, 0, 2)
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new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.FREEZE)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2)
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