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Don't reset turn count or used moves array at the start of a new wave
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@ -2577,12 +2577,6 @@ export class BattleEndPhase extends BattlePhase {
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this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
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}
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for (const pokemon of this.scene.getField()) {
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if (pokemon) {
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pokemon.resetBattleSummonData();
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}
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}
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for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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}
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