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Move queueAbilityDisplay to battlescene
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@ -175,6 +175,8 @@ import { BattlerTagType } from "#enums/battler-tag-type";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
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import { StatusEffect } from "#enums/status-effect";
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import { initGlobalScene } from "#app/global-scene";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -3138,6 +3140,17 @@ export default class BattleScene extends SceneBase {
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}
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}
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/**
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* Queues an ability bar flyout phase
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* @param pokemon The pokemon who has the ability
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* @param passive Whether the ability is a passive
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* @param show Whether to show or hide the bar
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*/
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public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void {
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this.unshiftPhase((show) ? new ShowAbilityPhase(pokemon.id, passive) : new HideAbilityPhase(pokemon.id, passive));
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this.clearPhaseQueueSplice();
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}
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/**
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* Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order)
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*/
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@ -32,7 +32,6 @@ import { Species } from "#enums/species";
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import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
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import { MovePhase } from "#app/phases/move-phase";
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import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import { globalScene } from "#app/global-scene";
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import { SwitchType } from "#app/enums/switch-type";
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@ -45,7 +44,6 @@ import { PokemonAnimType } from "#enums/pokemon-anim-type";
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import { StatusEffect } from "#enums/status-effect";
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import { WeatherType } from "#enums/weather-type";
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import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
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import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
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export class Ability implements Localizable {
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public id: Abilities;
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@ -1250,7 +1248,7 @@ export class IgnoreMoveEffectsAbAttr extends PreDefendAbAttr {
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export class VariableMovePowerAbAttr extends PreAttackAbAttr {
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override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
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return false;
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return true;
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}
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}
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@ -2692,7 +2690,7 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
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if (!simulated) {
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeWeatherTrigger);
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeRevertWeatherFormTrigger);
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queueShowAbility(pokemon, passive);
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globalScene.queueAbilityDisplay(pokemon, passive, true);
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}
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}
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}
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@ -5104,7 +5102,7 @@ function applySingleAbAttrs<TAttr extends AbAttr>(
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globalScene.setPhaseQueueSplice();
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if (attr.showAbility && !simulated) {
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queueShowAbility(pokemon, passive);
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globalScene.queueAbilityDisplay(pokemon, passive, true);
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abShown = true;
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}
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const message = attr.getTriggerMessage(pokemon, ability.name, args);
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@ -5118,7 +5116,7 @@ function applySingleAbAttrs<TAttr extends AbAttr>(
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applyFunc(attr, passive);
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if (abShown) {
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queueHideAbility(pokemon, passive);
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globalScene.queueAbilityDisplay(pokemon, passive, false);
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}
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if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) {
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@ -5951,15 +5949,6 @@ export function applyOnLoseClearWeatherAbAttrs(
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simulated,
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);
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}
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function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
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globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.id, passive));
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globalScene.clearPhaseQueueSplice();
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}
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function queueHideAbility(pokemon: Pokemon, passive: boolean): void {
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globalScene.unshiftPhase(new HideAbilityPhase(pokemon.id, passive));
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globalScene.clearPhaseQueueSplice();
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}
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/**
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* Sets the ability of a Pokémon as revealed.
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