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https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-20 23:32:19 +02:00
Remove ability display from abilities that shouldn't have it
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parent
77c37f6cd7
commit
5413332818
@ -200,6 +200,10 @@ export abstract class AbAttr {
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}
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export class BlockRecoilDamageAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
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cancelled.value = true;
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}
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@ -335,6 +339,9 @@ export class BlockItemTheftAbAttr extends AbAttr {
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}
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export class StabBoostAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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return (args[0] as Utils.NumberHolder).value > 1;
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@ -349,8 +356,8 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
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protected condition: PokemonDefendCondition;
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private damageMultiplier: number;
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constructor(condition: PokemonDefendCondition, damageMultiplier: number) {
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super();
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constructor(condition: PokemonDefendCondition, damageMultiplier: number, showAbility: boolean = true) {
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super(showAbility);
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this.condition = condition;
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this.damageMultiplier = damageMultiplier;
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@ -390,7 +397,7 @@ export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr {
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export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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constructor(moveType: Type, damageMultiplier: number) {
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super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
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super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier, false);
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}
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}
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@ -405,7 +412,7 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr {
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private condition: AbAttrCondition | null;
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constructor(immuneType: Type | null, condition?: AbAttrCondition) {
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super();
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super(true);
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this.immuneType = immuneType;
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this.condition = condition ?? null;
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@ -595,8 +602,15 @@ export class FullHpResistTypeAbAttr extends PreDefendAbAttr {
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}
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export class PostDefendAbAttr extends AbAttr {
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canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
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return false;
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canApplyPostDefend(
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pokemon: Pokemon,
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passive: boolean,
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simulated: boolean,
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attacker: Pokemon,
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move: Move,
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hitResult: HitResult | null,
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args: any[]): boolean {
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return true;
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}
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applyPostDefend(
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@ -672,6 +686,10 @@ export class MoveImmunityAbAttr extends PreDefendAbAttr {
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*/
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export class WonderSkinAbAttr extends PreDefendAbAttr {
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constructor() {
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super(false);
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}
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override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder | null, args: any[]): boolean {
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const moveAccuracy = args[0] as Utils.NumberHolder;
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return move.category === MoveCategory.STATUS && moveAccuracy.value >= 50;
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@ -893,7 +911,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
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private effects: StatusEffect[];
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constructor(chance: number, ...effects: StatusEffect[]) {
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super();
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super(true);
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this.chance = chance;
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this.effects = effects;
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@ -1189,7 +1207,7 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr {
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private chanceMultiplier: number;
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constructor(chanceMultiplier: number) {
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super(true);
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super(false);
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this.chanceMultiplier = chanceMultiplier;
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}
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@ -1296,7 +1314,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
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private powerMultiplier: number,
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private condition?: PokemonAttackCondition
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) {
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super(true);
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super(false);
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}
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override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean {
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@ -1414,7 +1432,7 @@ export class DamageBoostAbAttr extends PreAttackAbAttr {
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private condition: PokemonAttackCondition;
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constructor(damageMultiplier: number, condition: PokemonAttackCondition) {
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super(true);
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super(false);
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this.damageMultiplier = damageMultiplier;
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this.condition = condition;
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}
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@ -1458,7 +1476,7 @@ export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
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export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
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constructor(boostedType: Type, powerMultiplier?: number) {
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super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
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super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5, false);
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}
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}
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@ -1782,7 +1800,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
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return false;
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}
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applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void {
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applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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attacker.trySetStatus(effect, true, pokemon);
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}
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@ -1801,17 +1819,23 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
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constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => number, ...effects: BattlerTagType[]) {
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super();
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super(undefined, false);
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this.contactRequired = contactRequired;
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this.chance = chance;
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this.effects = effects;
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}
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applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void {
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override canApplyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
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/**Battler tags inflicted by abilities post attacking are also considered additional effects.*/
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if (!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon))
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&& pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status && !simulated) {
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return super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) &&
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!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker &&
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(!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) &&
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pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status;
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}
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override applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void {
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if (!simulated) {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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attacker.addTag(effect);
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}
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@ -2708,8 +2732,8 @@ export class CommanderAbAttr extends AbAttr {
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}
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export class PreSwitchOutAbAttr extends AbAttr {
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constructor() {
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super(true);
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constructor(showAbility: boolean = true) {
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super(showAbility);
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}
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canApplyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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@ -2720,6 +2744,10 @@ export class PreSwitchOutAbAttr extends AbAttr {
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}
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export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
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constructor() {
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super(false);
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}
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override canApplyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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return !Utils.isNullOrUndefined(pokemon.status);
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}
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@ -3137,7 +3165,7 @@ export class PreApplyBattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr {
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private battlerTag: BattlerTag;
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constructor(immuneTagTypes: BattlerTagType | BattlerTagType[]) {
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super();
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super(true);
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this.immuneTagTypes = Array.isArray(immuneTagTypes) ? immuneTagTypes : [ immuneTagTypes ];
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}
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@ -3174,12 +3202,19 @@ export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr {
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export class UserFieldBattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr { }
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export class BlockCritAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
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(args[0] as Utils.BooleanHolder).value = true;
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}
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}
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export class BonusCritAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
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(args[0] as Utils.BooleanHolder).value = true;
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}
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@ -3189,7 +3224,7 @@ export class MultCritAbAttr extends AbAttr {
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public multAmount: number;
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constructor(multAmount: number) {
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super(true);
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super(false);
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this.multAmount = multAmount;
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}
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@ -3214,7 +3249,7 @@ export class ConditionalCritAbAttr extends AbAttr {
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private condition: PokemonAttackCondition;
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constructor(condition: PokemonAttackCondition, checkUser?: Boolean) {
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super();
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super(false);
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this.condition = condition;
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}
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@ -3237,6 +3272,10 @@ export class ConditionalCritAbAttr extends AbAttr {
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}
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export class BlockNonDirectDamageAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
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cancelled.value = true;
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}
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@ -3295,7 +3334,7 @@ export class ChangeMovePriorityAbAttr extends AbAttr {
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* @param {number} changeAmount the amount of priority added or subtracted
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*/
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constructor(moveFunc: (pokemon: Pokemon, move: Move) => boolean, changeAmount: number) {
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super(true);
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super(false);
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this.moveFunc = moveFunc;
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this.changeAmount = changeAmount;
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@ -3339,7 +3378,7 @@ export class BlockWeatherDamageAttr extends PreWeatherDamageAbAttr {
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private weatherTypes: WeatherType[];
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constructor(...weatherTypes: WeatherType[]) {
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super();
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super(false);
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this.weatherTypes = weatherTypes;
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}
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@ -3357,7 +3396,7 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
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public affectsImmutable: boolean;
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constructor(affectsImmutable?: boolean) {
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super();
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super(true);
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this.affectsImmutable = !!affectsImmutable;
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}
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@ -4136,7 +4175,7 @@ export class PostItemLostAbAttr extends AbAttr {
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export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr {
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private tagType: BattlerTagType;
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constructor(tagType: BattlerTagType) {
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super(true);
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super(false);
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this.tagType = tagType;
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}
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@ -4158,7 +4197,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
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private multiplier: number;
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constructor(multiplier: number) {
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super(true);
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super(false);
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this.multiplier = multiplier;
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}
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@ -4333,6 +4372,10 @@ export class ArenaTrapAbAttr extends CheckTrappedAbAttr {
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}
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export class MaxMultiHitAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
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(args[0] as Utils.NumberHolder).value = 0;
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}
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@ -4418,7 +4461,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
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private damageRatio: number;
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constructor(damageRatio: number) {
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super();
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super(true);
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this.damageRatio = damageRatio;
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}
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@ -4514,7 +4557,7 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr {
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private statusEffect: StatusEffect;
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constructor(statusEffect: StatusEffect) {
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super(true);
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super(false);
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this.statusEffect = statusEffect;
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}
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@ -4591,7 +4634,7 @@ export class WeightMultiplierAbAttr extends AbAttr {
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private multiplier: number;
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constructor(multiplier: number) {
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super();
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super(false);
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this.multiplier = multiplier;
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}
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@ -4654,6 +4697,9 @@ export class IgnoreProtectOnContactAbAttr extends AbAttr { }
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* Allows the source's moves to bypass the effects of opposing Light Screen, Reflect, Aurora Veil, Safeguard, Mist, and Substitute.
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*/
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export class InfiltratorAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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return args[0] instanceof Utils.BooleanHolder;
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@ -4715,7 +4761,7 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
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private allowedMoveTypes: Type[];
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constructor(defenderType: Type, allowedMoveTypes: Type[]) {
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super(true);
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super(false);
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this.defenderType = defenderType;
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this.allowedMoveTypes = allowedMoveTypes;
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}
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@ -4737,7 +4783,7 @@ export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
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private defenderType: Type[];
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constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
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super(true);
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super(false);
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this.statusEffect = statusEffect;
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this.defenderType = defenderType;
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