Remove parenthesis in @see tags

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Sirz Benjie 2025-09-10 13:27:45 -05:00
parent cd6b4f467e
commit 13a7b76b84
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GPG Key ID: 4A524B4D196C759E
3 changed files with 5 additions and 5 deletions

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@ -2573,7 +2573,7 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
/** /**
* Base class for defining all {@linkcode Ability} Attributes post summon * Base class for defining all {@linkcode Ability} Attributes post summon
* @see {@linkcode applyPostSummon()} * @see {@linkcode applyPostSummon}
*/ */
export abstract class PostSummonAbAttr extends AbAttr { export abstract class PostSummonAbAttr extends AbAttr {
/** Should the ability activate when gained in battle? This will almost always be true */ /** Should the ability activate when gained in battle? This will almost always be true */
@ -4633,7 +4633,7 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr {
/** /**
* @param procChance - function providing chance to restore an item * @param procChance - function providing chance to restore an item
* @see {@linkcode createEatenBerry()} * @see {@linkcode createEatenBerry}
*/ */
constructor(private procChance: (pokemon: Pokemon) => number) { constructor(private procChance: (pokemon: Pokemon) => number) {
super(); super();
@ -5941,7 +5941,7 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
/** /**
* Base class for defining {@linkcode Ability} attributes before summon * Base class for defining {@linkcode Ability} attributes before summon
* (should use {@linkcode PostSummonAbAttr} for most ability) * (should use {@linkcode PostSummonAbAttr} for most ability)
* @see {@linkcode applyPreSummon()} * @see {@linkcode applyPreSummon}
*/ */
export class PreSummonAbAttr extends AbAttr { export class PreSummonAbAttr extends AbAttr {
private declare readonly _: never; private declare readonly _: never;

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@ -29,7 +29,7 @@ export enum MoveFlags {
SLICING_MOVE = 1 << 8, SLICING_MOVE = 1 << 8,
/** /**
* Indicates a move should be affected by {@linkcode AbilityId.RECKLESS} * Indicates a move should be affected by {@linkcode AbilityId.RECKLESS}
* @see {@linkcode Move.recklessMove()} * @see {@linkcode Move.recklessMove}
*/ */
RECKLESS_MOVE = 1 << 9, RECKLESS_MOVE = 1 << 9,
/** Indicates a move should be affected by {@linkcode AbilityId.BULLETPROOF} */ /** Indicates a move should be affected by {@linkcode AbilityId.BULLETPROOF} */

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@ -5227,7 +5227,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Reset a {@linkcode Pokemon}'s {@linkcode PokemonWaveData | waveData}. * Reset a {@linkcode Pokemon}'s {@linkcode PokemonWaveData | waveData}.
* Should be called upon starting a new wave in addition to whenever an arena transition occurs. * Should be called upon starting a new wave in addition to whenever an arena transition occurs.
* @see {@linkcode resetBattleAndWaveData()} * @see {@linkcode resetBattleAndWaveData}
*/ */
resetWaveData(): void { resetWaveData(): void {
this.waveData = new PokemonWaveData(); this.waveData = new PokemonWaveData();