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Remove parenthesis in @see
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@ -2573,7 +2573,7 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
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/**
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/**
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* Base class for defining all {@linkcode Ability} Attributes post summon
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* Base class for defining all {@linkcode Ability} Attributes post summon
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* @see {@linkcode applyPostSummon()}
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* @see {@linkcode applyPostSummon}
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*/
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*/
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export abstract class PostSummonAbAttr extends AbAttr {
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export abstract class PostSummonAbAttr extends AbAttr {
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/** Should the ability activate when gained in battle? This will almost always be true */
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/** Should the ability activate when gained in battle? This will almost always be true */
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@ -4633,7 +4633,7 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr {
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/**
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/**
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* @param procChance - function providing chance to restore an item
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* @param procChance - function providing chance to restore an item
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* @see {@linkcode createEatenBerry()}
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* @see {@linkcode createEatenBerry}
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*/
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*/
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constructor(private procChance: (pokemon: Pokemon) => number) {
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constructor(private procChance: (pokemon: Pokemon) => number) {
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super();
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super();
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@ -5941,7 +5941,7 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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/**
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/**
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* Base class for defining {@linkcode Ability} attributes before summon
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* Base class for defining {@linkcode Ability} attributes before summon
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* (should use {@linkcode PostSummonAbAttr} for most ability)
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* (should use {@linkcode PostSummonAbAttr} for most ability)
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* @see {@linkcode applyPreSummon()}
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* @see {@linkcode applyPreSummon}
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*/
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*/
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export class PreSummonAbAttr extends AbAttr {
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export class PreSummonAbAttr extends AbAttr {
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private declare readonly _: never;
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private declare readonly _: never;
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@ -29,7 +29,7 @@ export enum MoveFlags {
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SLICING_MOVE = 1 << 8,
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SLICING_MOVE = 1 << 8,
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/**
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/**
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* Indicates a move should be affected by {@linkcode AbilityId.RECKLESS}
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* Indicates a move should be affected by {@linkcode AbilityId.RECKLESS}
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* @see {@linkcode Move.recklessMove()}
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* @see {@linkcode Move.recklessMove}
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*/
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*/
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RECKLESS_MOVE = 1 << 9,
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RECKLESS_MOVE = 1 << 9,
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/** Indicates a move should be affected by {@linkcode AbilityId.BULLETPROOF} */
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/** Indicates a move should be affected by {@linkcode AbilityId.BULLETPROOF} */
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@ -5227,7 +5227,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Reset a {@linkcode Pokemon}'s {@linkcode PokemonWaveData | waveData}.
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* Reset a {@linkcode Pokemon}'s {@linkcode PokemonWaveData | waveData}.
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* Should be called upon starting a new wave in addition to whenever an arena transition occurs.
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* Should be called upon starting a new wave in addition to whenever an arena transition occurs.
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* @see {@linkcode resetBattleAndWaveData()}
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* @see {@linkcode resetBattleAndWaveData}
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*/
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*/
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resetWaveData(): void {
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resetWaveData(): void {
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this.waveData = new PokemonWaveData();
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this.waveData = new PokemonWaveData();
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