diff --git a/src/data/abilities/ability.ts b/src/data/abilities/ability.ts index 6eb19d7e952..76d4abaeac4 100644 --- a/src/data/abilities/ability.ts +++ b/src/data/abilities/ability.ts @@ -2573,7 +2573,7 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr { /** * Base class for defining all {@linkcode Ability} Attributes post summon - * @see {@linkcode applyPostSummon()} + * @see {@linkcode applyPostSummon} */ export abstract class PostSummonAbAttr extends AbAttr { /** Should the ability activate when gained in battle? This will almost always be true */ @@ -4633,7 +4633,7 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr { /** * @param procChance - function providing chance to restore an item - * @see {@linkcode createEatenBerry()} + * @see {@linkcode createEatenBerry} */ constructor(private procChance: (pokemon: Pokemon) => number) { super(); @@ -5941,7 +5941,7 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr { /** * Base class for defining {@linkcode Ability} attributes before summon * (should use {@linkcode PostSummonAbAttr} for most ability) - * @see {@linkcode applyPreSummon()} + * @see {@linkcode applyPreSummon} */ export class PreSummonAbAttr extends AbAttr { private declare readonly _: never; diff --git a/src/enums/move-flags.ts b/src/enums/move-flags.ts index e639a1eb190..acd73f897e7 100644 --- a/src/enums/move-flags.ts +++ b/src/enums/move-flags.ts @@ -29,7 +29,7 @@ export enum MoveFlags { SLICING_MOVE = 1 << 8, /** * Indicates a move should be affected by {@linkcode AbilityId.RECKLESS} - * @see {@linkcode Move.recklessMove()} + * @see {@linkcode Move.recklessMove} */ RECKLESS_MOVE = 1 << 9, /** Indicates a move should be affected by {@linkcode AbilityId.BULLETPROOF} */ diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index d310382e898..d039fb9d8ff 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -5227,7 +5227,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container { /** * Reset a {@linkcode Pokemon}'s {@linkcode PokemonWaveData | waveData}. * Should be called upon starting a new wave in addition to whenever an arena transition occurs. - * @see {@linkcode resetBattleAndWaveData()} + * @see {@linkcode resetBattleAndWaveData} */ resetWaveData(): void { this.waveData = new PokemonWaveData();