Update the-pokemon-salesman-encounter.ts rolls

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damocleas 2025-05-01 18:22:19 -04:00 committed by GitHub
parent 9cf0156ea4
commit 12493b281e
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@ -106,7 +106,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
* If an event with more than 1 valid event encounter species is active, you have 20% chance to get one of those
* If the rolled species has no HA, and there are valid event encounters, you will get one of those
* If the rolled species has no HA and there are no valid event encounters, you will get Shiny Magikarp
* Mons rolled from the event encounter pool get 2 extra shiny rolls
* Mons rolled from the event encounter pool get 3 extra shiny rolls
*/
if (
r === 0 ||
@ -120,12 +120,13 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
(validEventEncounters.length > 0 && (r <= EVENT_THRESHOLD ||
(isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE)))
) {
// If you roll 20%, give event encounter with 2 extra shiny rolls and its HA, if it has one
// If you roll 20%, give event encounter with 3 extra shiny rolls and its HA, if it has one
const enc = randSeedItem(validEventEncounters);
species = getPokemonSpecies(enc.species);
pokemon = new PlayerPokemon(species, 5, species.abilityHidden === Abilities.NONE ? undefined : 2, enc.formIndex);
pokemon.trySetShinySeed();
pokemon.trySetShinySeed();
pokemon.trySetShinySeed();
} else {
pokemon = new PlayerPokemon(species, 5, 2, species.formIndex);
}