diff --git a/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts b/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts index bfba553af5d..bab0c44db7d 100644 --- a/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts +++ b/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts @@ -106,7 +106,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui * If an event with more than 1 valid event encounter species is active, you have 20% chance to get one of those * If the rolled species has no HA, and there are valid event encounters, you will get one of those * If the rolled species has no HA and there are no valid event encounters, you will get Shiny Magikarp - * Mons rolled from the event encounter pool get 2 extra shiny rolls + * Mons rolled from the event encounter pool get 3 extra shiny rolls */ if ( r === 0 || @@ -120,12 +120,13 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui (validEventEncounters.length > 0 && (r <= EVENT_THRESHOLD || (isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE))) ) { - // If you roll 20%, give event encounter with 2 extra shiny rolls and its HA, if it has one + // If you roll 20%, give event encounter with 3 extra shiny rolls and its HA, if it has one const enc = randSeedItem(validEventEncounters); species = getPokemonSpecies(enc.species); pokemon = new PlayerPokemon(species, 5, species.abilityHidden === Abilities.NONE ? undefined : 2, enc.formIndex); pokemon.trySetShinySeed(); pokemon.trySetShinySeed(); + pokemon.trySetShinySeed(); } else { pokemon = new PlayerPokemon(species, 5, 2, species.formIndex); }