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Update egg-gacha-ui-handler.ts
Seems "fixedInt" was needed on the delay of the playTimeTimer so the game speed doesn't affect it.
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@ -860,7 +860,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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}
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this.playTimeTimer = globalScene.time.addEvent({
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loop: true,
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delay: 1000,
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delay: fixedInt(1000),
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callback: () => {
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this.legendaryExpiration.setText(this.getLegendaryGachaTimeLeft());
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},
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