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UI changes to make dex pages work in legacy style
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public/images/ui/legacy/pokedex_summary_bg.png
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public/images/ui/legacy/pokedex_summary_bg.png
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@ -7,6 +7,7 @@ import * as Utils from "../utils";
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import { argbFromRgba } from "@material/material-color-utilities";
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import { Button } from "#enums/buttons";
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import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
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import { UiTheme } from "#app/enums/ui-theme";
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export interface OptionSelectConfig {
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xOffset?: number;
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@ -52,7 +53,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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protected unskippedIndices: number[] = [];
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protected defaultTextStyle: TextStyle = TextStyle.SETTINGS_VALUE;
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protected defaultTextStyle: TextStyle = TextStyle.WINDOW;
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protected uiTheme: UiTheme;
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constructor(scene: BattleScene, mode: Mode | null) {
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@ -67,6 +70,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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setup() {
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const ui = this.getUi();
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this.uiTheme = (this.scene as BattleScene).uiTheme;
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this.optionSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -48);
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this.optionSelectContainer.setName(`option-select-${this.mode ? Mode[this.mode] : "UNKNOWN"}`);
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@ -80,7 +84,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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this.optionSelectIcons = [];
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this.scale = getTextStyleOptions(TextStyle.WINDOW, (this.scene as BattleScene).uiTheme).scale;
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this.scale = getTextStyleOptions(TextStyle.WINDOW, this.uiTheme).scale;
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this.setCursor(0);
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}
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@ -123,8 +127,8 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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this.optionSelectText = addBBCodeTextObject(
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this.scene, 0, 0, options.map(o => o.item
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? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}] ${o.label}[/color]`
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: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}]${o.label}[/color]`
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? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}] ${o.label}[/color]`
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: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}]${o.label}[/color]`
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).join("\n"),
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TextStyle.WINDOW, { maxLines: options.length, lineSpacing: 12 }
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);
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@ -137,8 +141,8 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
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if (this.config?.options && this.config?.options.length > (this.config?.maxOptions!)) { // TODO: is this bang correct?
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this.optionSelectText.setText(this.getOptionsWithScroll().map(o => o.item
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? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}] ${o.label}[/color]`
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: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}]${o.label}[/color]`
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? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}] ${o.label}[/color]`
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: `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}]${o.label}[/color]`
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).join("\n"));
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}
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@ -1,5 +1,5 @@
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import BattleScene, { InfoToggle } from "../battle-scene";
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import { TextStyle, addTextObject, getTextColor } from "./text";
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import { TextStyle, addTextObject } from "./text";
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import { addWindow } from "./ui-theme";
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import * as Utils from "../utils";
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import i18next from "i18next";
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@ -61,7 +61,7 @@ export default class BaseStatsOverlay extends Phaser.GameObjects.Container imple
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this.add(label);
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}
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this.statsTotalLabel = addTextObject(scene, BORDER, BORDER + 6 * 15, "A", TextStyle.BATTLE_INFO, { color: getTextColor(TextStyle.MONEY_WINDOW) });
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this.statsTotalLabel = addTextObject(scene, BORDER, BORDER + 6 * 15, "A", TextStyle.MONEY_WINDOW);
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this.add(this.statsTotalLabel);
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// hide this component for now
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