diff --git a/public/images/ui/legacy/pokedex_summary_bg.png b/public/images/ui/legacy/pokedex_summary_bg.png new file mode 100644 index 00000000000..690df1547c0 Binary files /dev/null and b/public/images/ui/legacy/pokedex_summary_bg.png differ diff --git a/src/ui/abstact-option-select-ui-handler.ts b/src/ui/abstact-option-select-ui-handler.ts index 9542b5d6e55..3faea05be23 100644 --- a/src/ui/abstact-option-select-ui-handler.ts +++ b/src/ui/abstact-option-select-ui-handler.ts @@ -7,6 +7,7 @@ import * as Utils from "../utils"; import { argbFromRgba } from "@material/material-color-utilities"; import { Button } from "#enums/buttons"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; +import { UiTheme } from "#app/enums/ui-theme"; export interface OptionSelectConfig { xOffset?: number; @@ -52,7 +53,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { protected unskippedIndices: number[] = []; - protected defaultTextStyle: TextStyle = TextStyle.SETTINGS_VALUE; + protected defaultTextStyle: TextStyle = TextStyle.WINDOW; + + protected uiTheme: UiTheme; constructor(scene: BattleScene, mode: Mode | null) { @@ -67,6 +70,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { setup() { const ui = this.getUi(); + this.uiTheme = (this.scene as BattleScene).uiTheme; this.optionSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -48); this.optionSelectContainer.setName(`option-select-${this.mode ? Mode[this.mode] : "UNKNOWN"}`); @@ -80,7 +84,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { this.optionSelectIcons = []; - this.scale = getTextStyleOptions(TextStyle.WINDOW, (this.scene as BattleScene).uiTheme).scale; + this.scale = getTextStyleOptions(TextStyle.WINDOW, this.uiTheme).scale; this.setCursor(0); } @@ -123,8 +127,8 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { this.optionSelectText = addBBCodeTextObject( this.scene, 0, 0, options.map(o => o.item - ? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}] ${o.label}[/color]` - : `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}]${o.label}[/color]` + ? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}] ${o.label}[/color]` + : `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}]${o.label}[/color]` ).join("\n"), TextStyle.WINDOW, { maxLines: options.length, lineSpacing: 12 } ); @@ -137,8 +141,8 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { if (this.config?.options && this.config?.options.length > (this.config?.maxOptions!)) { // TODO: is this bang correct? this.optionSelectText.setText(this.getOptionsWithScroll().map(o => o.item - ? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}] ${o.label}[/color]` - : `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true)}][color=${getTextColor(o.style ?? TextStyle.SETTINGS_VALUE)}]${o.label}[/color]` + ? `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}] ${o.label}[/color]` + : `[shadow=${getTextColor(o.style ?? this.defaultTextStyle, true, this.uiTheme)}][color=${getTextColor(o.style ?? TextStyle.WINDOW, false, this.uiTheme)}]${o.label}[/color]` ).join("\n")); } diff --git a/src/ui/base-stats-overlay.ts b/src/ui/base-stats-overlay.ts index db0bffe8f8d..9bae1da7999 100644 --- a/src/ui/base-stats-overlay.ts +++ b/src/ui/base-stats-overlay.ts @@ -1,5 +1,5 @@ import BattleScene, { InfoToggle } from "../battle-scene"; -import { TextStyle, addTextObject, getTextColor } from "./text"; +import { TextStyle, addTextObject } from "./text"; import { addWindow } from "./ui-theme"; import * as Utils from "../utils"; import i18next from "i18next"; @@ -61,7 +61,7 @@ export default class BaseStatsOverlay extends Phaser.GameObjects.Container imple this.add(label); } - this.statsTotalLabel = addTextObject(scene, BORDER, BORDER + 6 * 15, "A", TextStyle.BATTLE_INFO, { color: getTextColor(TextStyle.MONEY_WINDOW) }); + this.statsTotalLabel = addTextObject(scene, BORDER, BORDER + 6 * 15, "A", TextStyle.MONEY_WINDOW); this.add(this.statsTotalLabel); // hide this component for now