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Fix failing sparkly swirl test due to splash_only
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@ -25,7 +25,7 @@ describe("Moves - Sparkly Swirl", () => {
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game.override
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game.override
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.enemySpecies(Species.SHUCKLE)
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.enemySpecies(Species.SHUCKLE)
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.enemyLevel(100)
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.enemyLevel(100)
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.enemyMoveset(Array(4).fill(Moves.SPLASH))
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH)
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.moveset([Moves.SPARKLY_SWIRL, Moves.SPLASH])
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.moveset([Moves.SPARKLY_SWIRL, Moves.SPLASH])
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.ability(Abilities.BALL_FETCH);
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.ability(Abilities.BALL_FETCH);
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