Fix conflicts with SPLASH_ONLY

This commit is contained in:
Christopher Schmidt 2024-09-16 22:01:28 -04:00
parent 45d36567ec
commit 132aac55ce

View File

@ -5,7 +5,6 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@ -26,7 +25,7 @@ describe("Moves - Sparkly Swirl", () => {
game.override
.enemySpecies(Species.SHUCKLE)
.enemyLevel(100)
.enemyMoveset(SPLASH_ONLY)
.enemyMoveset(Array(4).fill(Moves.SPLASH))
.enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.SPARKLY_SWIRL, Moves.SPLASH])
.ability(Abilities.BALL_FETCH);