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Fix conflicts with SPLASH_ONLY
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@ -5,7 +5,6 @@ import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -26,7 +25,7 @@ describe("Moves - Sparkly Swirl", () => {
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game.override
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.enemySpecies(Species.SHUCKLE)
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.enemyLevel(100)
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.enemyMoveset(SPLASH_ONLY)
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.enemyMoveset(Array(4).fill(Moves.SPLASH))
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.enemyAbility(Abilities.BALL_FETCH)
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.moveset([Moves.SPARKLY_SWIRL, Moves.SPLASH])
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.ability(Abilities.BALL_FETCH);
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