remove accidental it.each

tests were being executed 30-100 times. This is a debugging tool but was never supposed to make it to merge.
This commit is contained in:
flx-sta 2024-09-23 12:17:53 -07:00
parent 354fe452ad
commit 0e1060275f
3 changed files with 3 additions and 3 deletions

View File

@ -231,7 +231,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => {
});
describe("Option 3 - Leave", () => {
it.each(Array.from({length: 30}))("should leave encounter without battle", async () => {
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.AN_OFFER_YOU_CANT_REFUSE, defaultParty);

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@ -184,7 +184,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
});
});
it.each(Array.from({length: 50}))("should start battle against Shuckle", async () => {
it("should start battle against Shuckle", async () => {
const phaseSpy = vi.spyOn(scene, "pushPhase");
await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);

View File

@ -35,7 +35,7 @@ describe("Reload", () => {
expect(preReloadRngState).toBe(postReloadRngState);
}, 20000);
it.each(Array.from({length: 100}))("should not have RNG inconsistencies after a biome switch", async () => {
it("should not have RNG inconsistencies after a biome switch", async () => {
game.override
.startingWave(10)
.battleType("single")