diff --git a/src/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts b/src/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts index c39e636b462..88704746a3c 100644 --- a/src/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts +++ b/src/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts @@ -231,7 +231,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => { }); describe("Option 3 - Leave", () => { - it.each(Array.from({length: 30}))("should leave encounter without battle", async () => { + it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.AN_OFFER_YOU_CANT_REFUSE, defaultParty); diff --git a/src/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts b/src/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts index 11d99076329..4bcb063fff0 100644 --- a/src/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts +++ b/src/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts @@ -184,7 +184,7 @@ describe("The Strong Stuff - Mystery Encounter", () => { }); }); - it.each(Array.from({length: 50}))("should start battle against Shuckle", async () => { + it("should start battle against Shuckle", async () => { const phaseSpy = vi.spyOn(scene, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty); diff --git a/src/test/reload.test.ts b/src/test/reload.test.ts index 5009d76d1a7..7c4523dd9ef 100644 --- a/src/test/reload.test.ts +++ b/src/test/reload.test.ts @@ -35,7 +35,7 @@ describe("Reload", () => { expect(preReloadRngState).toBe(postReloadRngState); }, 20000); - it.each(Array.from({length: 100}))("should not have RNG inconsistencies after a biome switch", async () => { + it("should not have RNG inconsistencies after a biome switch", async () => { game.override .startingWave(10) .battleType("single")