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Cleanup filter bar
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@ -49,13 +49,9 @@ export class FilterBar extends Phaser.GameObjects.Container {
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this.cursorOffset = cursorOffset;
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this.cursorOffset = cursorOffset;
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this.window = addWindow(0, 0, width, height, false, false, undefined, undefined, WindowVariant.THIN);
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this.window = addWindow(0, 0, width, height, false, false, undefined, undefined, WindowVariant.THIN);
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this.add(this.window);
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this.cursorObj = globalScene.add.image(1, 1, "cursor");
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this.cursorObj = globalScene.add.image(1, 1, "cursor").setScale(0.5).setVisible(false).setOrigin(0);
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this.cursorObj.setScale(0.5);
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this.add([this.window, this.cursorObj]);
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this.cursorObj.setVisible(false);
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this.cursorObj.setOrigin(0, 0);
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this.add(this.cursorObj);
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}
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}
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/**
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/**
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