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@ -98,6 +98,8 @@ describe("Moves - Ability Ignores", () => {
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expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex());
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expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex());
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await game.phaseInterceptor.to("BerryPhase");
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await game.phaseInterceptor.to("BerryPhase");
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// Both the initial and redirected instruct use ignored sturdy
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const [enemy1, enemy2] = game.scene.getEnemyField();
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const [enemy1, enemy2] = game.scene.getEnemyField();
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expect(enemy1.isFainted()).toBe(true);
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expect(enemy1.isFainted()).toBe(true);
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expect(enemy2.isFainted()).toBe(true);
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expect(enemy2.isFainted()).toBe(true);
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