Fix variable usage

This commit is contained in:
NightKev 2024-11-03 18:46:22 -08:00
parent 4ca1f4ba6a
commit 0961ce53d0

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@ -3193,7 +3193,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
try { try {
SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2))); SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2)));
fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig)); fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig));
SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.seVolume, 0); SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.fieldVolume, 0);
} catch (err) { } catch (err) {
console.error(err); console.error(err);
} }