Revised condition to include the first wave of a run.

This commit is contained in:
frutescens 2024-11-15 18:53:31 -08:00
parent 150835828a
commit 08f763f983

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@ -226,7 +226,8 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => { this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) { if (!this.loaded) {
this.trySetWeatherIfNewBiome(); // Set weather before session gets saved this.trySetWeatherIfNewBiome(); // Set weather before session gets saved
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { // Game syncs to server on waves 1, X6, and X11 (As of 1.2.0)
this.scene.gameData.saveAll(this.scene, true, (battle.waveIndex % 5 === 1 || battle.waveIndex === 1) || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => {
this.scene.disableMenu = false; this.scene.disableMenu = false;
if (!success) { if (!success) {
return this.scene.reset(true); return this.scene.reset(true);