diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index 28627406111..3235e2aeef8 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -226,7 +226,8 @@ export class EncounterPhase extends BattlePhase { this.scene.ui.setMode(Mode.MESSAGE).then(() => { if (!this.loaded) { this.trySetWeatherIfNewBiome(); // Set weather before session gets saved - this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { + // Game syncs to server on waves 1, X6, and X11 (As of 1.2.0) + this.scene.gameData.saveAll(this.scene, true, (battle.waveIndex % 5 === 1 || battle.waveIndex === 1) || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { this.scene.disableMenu = false; if (!success) { return this.scene.reset(true);