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run eslint
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parent
17ce1162b7
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@ -149,7 +149,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
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this.settingsMessageBoxContainer.setName("settings-message-box");
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this.settingsMessageBoxContainer.setVisible(false);
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const settingsMessageBox = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width/6) - 2, 48);
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const settingsMessageBox = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 48);
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this.settingsMessageBoxContainer.add(settingsMessageBox);
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const messageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 });
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@ -254,14 +254,14 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
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this.scene.ui.revertMode();
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}, () => {
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// if user don't want accept losing progress for reload, revert options with reloadRequired for no reload.
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this.reloadSettings.forEach((s,i) => {
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this.reloadSettings.forEach((s, i) => {
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if (s !== null && s !== this.optionCursors[i]) {
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this.setOptionCursor(i,s,true);
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this.setOptionCursor(i, s, true);
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}
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});
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this.scene.ui.revertMode();
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this.showText("", 0);
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}, false, 0,0);
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}, false, 0, 0);
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});
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return false;
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}
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@ -410,7 +410,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
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if (save) {
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this.scene.gameData.saveSetting(setting.key, cursor);
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this.reloadRequired = this.reloadSettings.some((s,i)=>
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this.reloadRequired = this.reloadSettings.some((s, i)=>
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s !== null && s !== this.optionCursors[i]
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);
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}
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