From 06e1b45c8e90323b5af48f6ecbbcbbae80b63543 Mon Sep 17 00:00:00 2001 From: Adrian Date: Mon, 7 Oct 2024 00:27:51 -0400 Subject: [PATCH] run eslint --- src/ui/settings/abstract-settings-ui-handler.ts | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/ui/settings/abstract-settings-ui-handler.ts b/src/ui/settings/abstract-settings-ui-handler.ts index ab4e7953f64..740f02ce4f1 100644 --- a/src/ui/settings/abstract-settings-ui-handler.ts +++ b/src/ui/settings/abstract-settings-ui-handler.ts @@ -149,7 +149,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { this.settingsMessageBoxContainer.setName("settings-message-box"); this.settingsMessageBoxContainer.setVisible(false); - const settingsMessageBox = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width/6) - 2, 48); + const settingsMessageBox = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 48); this.settingsMessageBoxContainer.add(settingsMessageBox); const messageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 }); @@ -254,14 +254,14 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { this.scene.ui.revertMode(); }, () => { // if user don't want accept losing progress for reload, revert options with reloadRequired for no reload. - this.reloadSettings.forEach((s,i) => { + this.reloadSettings.forEach((s, i) => { if (s !== null && s !== this.optionCursors[i]) { - this.setOptionCursor(i,s,true); + this.setOptionCursor(i, s, true); } }); this.scene.ui.revertMode(); this.showText("", 0); - }, false, 0,0); + }, false, 0, 0); }); return false; } @@ -410,7 +410,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { if (save) { this.scene.gameData.saveSetting(setting.key, cursor); - this.reloadRequired = this.reloadSettings.some((s,i)=> + this.reloadRequired = this.reloadSettings.some((s, i)=> s !== null && s !== this.optionCursors[i] ); }