run eslint

This commit is contained in:
Adrian 2024-10-07 00:27:51 -04:00
parent 17ce1162b7
commit 06e1b45c8e

View File

@ -149,7 +149,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
this.settingsMessageBoxContainer.setName("settings-message-box");
this.settingsMessageBoxContainer.setVisible(false);
const settingsMessageBox = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width/6) - 2, 48);
const settingsMessageBox = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 48);
this.settingsMessageBoxContainer.add(settingsMessageBox);
const messageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 });
@ -254,14 +254,14 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
this.scene.ui.revertMode();
}, () => {
// if user don't want accept losing progress for reload, revert options with reloadRequired for no reload.
this.reloadSettings.forEach((s,i) => {
this.reloadSettings.forEach((s, i) => {
if (s !== null && s !== this.optionCursors[i]) {
this.setOptionCursor(i,s,true);
this.setOptionCursor(i, s, true);
}
});
this.scene.ui.revertMode();
this.showText("", 0);
}, false, 0,0);
}, false, 0, 0);
});
return false;
}
@ -410,7 +410,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler {
if (save) {
this.scene.gameData.saveSetting(setting.key, cursor);
this.reloadRequired = this.reloadSettings.some((s,i)=>
this.reloadRequired = this.reloadSettings.some((s, i)=>
s !== null && s !== this.optionCursors[i]
);
}