mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-24 00:09:31 +02:00
Test cleanup
This commit is contained in:
parent
ca0bfbf611
commit
05b3affe66
@ -1,4 +1,4 @@
|
||||
import Move, { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
|
||||
import { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
@ -11,6 +11,9 @@ describe("Abilities - BATTLE BOND", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
const baseForm = 1;
|
||||
const ashForm = 2;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
@ -24,29 +27,25 @@ describe("Abilities - BATTLE BOND", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("single")
|
||||
.startingWave(4) // Leads to arena reset on Wave 5 trainer battle
|
||||
.ability(Abilities.BATTLE_BOND)
|
||||
.starterForms({ [Species.GRENINJA]: ashForm, })
|
||||
.moveset([ Moves.SPLASH, Moves.WATER_SHURIKEN ])
|
||||
.enemySpecies(Species.BULBASAUR)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.startingLevel(100) // Avoid levelling up
|
||||
.enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()`
|
||||
});
|
||||
|
||||
it("check if fainted pokemon switches to base form on arena reset", async () => {
|
||||
const baseForm = 1;
|
||||
const ashForm = 2;
|
||||
game.override.startingWave(4)
|
||||
.starterForms({ [Species.GRENINJA]: ashForm, })
|
||||
.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.GRENINJA ]);
|
||||
|
||||
const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA);
|
||||
expect(greninja).toBeDefined();
|
||||
expect(greninja!.formIndex).toBe(ashForm);
|
||||
const greninja = game.scene.getParty()[1];
|
||||
expect(greninja.formIndex).toBe(ashForm);
|
||||
|
||||
greninja!.hp = 0;
|
||||
greninja!.status = new Status(StatusEffect.FAINT);
|
||||
expect(greninja!.isFainted()).toBe(true);
|
||||
greninja.hp = 0;
|
||||
greninja.status = new Status(StatusEffect.FAINT);
|
||||
expect(greninja.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
@ -54,29 +53,26 @@ describe("Abilities - BATTLE BOND", () => {
|
||||
game.doSelectModifier();
|
||||
await game.phaseInterceptor.to("QuietFormChangePhase");
|
||||
|
||||
expect(greninja!.formIndex).toBe(baseForm);
|
||||
expect(greninja.formIndex).toBe(baseForm);
|
||||
});
|
||||
|
||||
it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => {
|
||||
const ashForm = 2;
|
||||
game.override.startingWave(4)
|
||||
.starterForms({ [Species.GRENINJA]: ashForm, })
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
it("should not keep buffing Water Shuriken after Greninja switches to base form", { repeats: 10 }, async () => {
|
||||
await game.classicMode.startBattle([ Species.GRENINJA ]);
|
||||
// Wave 4: Use Water Shuriken in Ash form
|
||||
let expectedBattlePower = 20;
|
||||
let expectedMultiHitType = MultiHitType._3;
|
||||
|
||||
const waterShuriken = allMoves.find(move => move.id === Moves.WATER_SHURIKEN) as Move;
|
||||
const waterShuriken = allMoves[Moves.WATER_SHURIKEN];
|
||||
vi.spyOn(waterShuriken, "calculateBattlePower");
|
||||
|
||||
let actualMultiHitType : MultiHitType | null = null;
|
||||
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0] as MultiHitAttr;
|
||||
let actualMultiHitType: MultiHitType | null = null;
|
||||
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0];
|
||||
vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
|
||||
actualMultiHitType = multiHitAttr.multiHitType;
|
||||
return 3;
|
||||
});
|
||||
|
||||
// Wave 4: Use Water Shuriken in Ash form
|
||||
let expectedBattlePower = 20;
|
||||
let expectedMultiHitType = MultiHitType._3;
|
||||
|
||||
game.move.select(Moves.WATER_SHURIKEN);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
|
||||
@ -84,6 +80,7 @@ describe("Abilities - BATTLE BOND", () => {
|
||||
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
// Wave 5: Use Water Shuriken in base form
|
||||
expectedBattlePower = 15;
|
||||
expectedMultiHitType = MultiHitType._2_TO_5;
|
||||
|
Loading…
Reference in New Issue
Block a user