From 05b3affe66a3ae94e18ae6a278350069539ad12b Mon Sep 17 00:00:00 2001 From: Michael Li Date: Mon, 7 Oct 2024 07:43:18 -0400 Subject: [PATCH] Test cleanup --- src/test/abilities/battle_bond.test.ts | 47 ++++++++++++-------------- 1 file changed, 22 insertions(+), 25 deletions(-) diff --git a/src/test/abilities/battle_bond.test.ts b/src/test/abilities/battle_bond.test.ts index b88b688b16c..795175b10c4 100644 --- a/src/test/abilities/battle_bond.test.ts +++ b/src/test/abilities/battle_bond.test.ts @@ -1,4 +1,4 @@ -import Move, { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move"; +import { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move"; import { Status, StatusEffect } from "#app/data/status-effect"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; @@ -11,6 +11,9 @@ describe("Abilities - BATTLE BOND", () => { let phaserGame: Phaser.Game; let game: GameManager; + const baseForm = 1; + const ashForm = 2; + beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, @@ -24,29 +27,25 @@ describe("Abilities - BATTLE BOND", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single") + .startingWave(4) // Leads to arena reset on Wave 5 trainer battle .ability(Abilities.BATTLE_BOND) + .starterForms({ [Species.GRENINJA]: ashForm, }) .moveset([ Moves.SPLASH, Moves.WATER_SHURIKEN ]) .enemySpecies(Species.BULBASAUR) + .enemyMoveset(Moves.SPLASH) .startingLevel(100) // Avoid levelling up .enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()` }); it("check if fainted pokemon switches to base form on arena reset", async () => { - const baseForm = 1; - const ashForm = 2; - game.override.startingWave(4) - .starterForms({ [Species.GRENINJA]: ashForm, }) - .enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); - await game.classicMode.startBattle([ Species.MAGIKARP, Species.GRENINJA ]); - const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA); - expect(greninja).toBeDefined(); - expect(greninja!.formIndex).toBe(ashForm); + const greninja = game.scene.getParty()[1]; + expect(greninja.formIndex).toBe(ashForm); - greninja!.hp = 0; - greninja!.status = new Status(StatusEffect.FAINT); - expect(greninja!.isFainted()).toBe(true); + greninja.hp = 0; + greninja.status = new Status(StatusEffect.FAINT); + expect(greninja.isFainted()).toBe(true); game.move.select(Moves.SPLASH); await game.doKillOpponents(); @@ -54,29 +53,26 @@ describe("Abilities - BATTLE BOND", () => { game.doSelectModifier(); await game.phaseInterceptor.to("QuietFormChangePhase"); - expect(greninja!.formIndex).toBe(baseForm); + expect(greninja.formIndex).toBe(baseForm); }); - it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => { - const ashForm = 2; - game.override.startingWave(4) - .starterForms({ [Species.GRENINJA]: ashForm, }) - .enemyMoveset(Moves.SPLASH); + it("should not keep buffing Water Shuriken after Greninja switches to base form", { repeats: 10 }, async () => { await game.classicMode.startBattle([ Species.GRENINJA ]); - // Wave 4: Use Water Shuriken in Ash form - let expectedBattlePower = 20; - let expectedMultiHitType = MultiHitType._3; - const waterShuriken = allMoves.find(move => move.id === Moves.WATER_SHURIKEN) as Move; + const waterShuriken = allMoves[Moves.WATER_SHURIKEN]; vi.spyOn(waterShuriken, "calculateBattlePower"); - let actualMultiHitType : MultiHitType | null = null; - const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0] as MultiHitAttr; + let actualMultiHitType: MultiHitType | null = null; + const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0]; vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => { actualMultiHitType = multiHitAttr.multiHitType; return 3; }); + // Wave 4: Use Water Shuriken in Ash form + let expectedBattlePower = 20; + let expectedMultiHitType = MultiHitType._3; + game.move.select(Moves.WATER_SHURIKEN); await game.phaseInterceptor.to("BerryPhase", false); expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower); @@ -84,6 +80,7 @@ describe("Abilities - BATTLE BOND", () => { await game.doKillOpponents(); await game.toNextWave(); + // Wave 5: Use Water Shuriken in base form expectedBattlePower = 15; expectedMultiHitType = MultiHitType._2_TO_5;