Test cleanup

This commit is contained in:
Michael Li 2024-10-07 07:43:18 -04:00
parent ca0bfbf611
commit 05b3affe66

View File

@ -1,4 +1,4 @@
import Move, { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
import { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
import { Status, StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -11,6 +11,9 @@ describe("Abilities - BATTLE BOND", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 1;
const ashForm = 2;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
@ -24,29 +27,25 @@ describe("Abilities - BATTLE BOND", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.startingWave(4) // Leads to arena reset on Wave 5 trainer battle
.ability(Abilities.BATTLE_BOND)
.starterForms({ [Species.GRENINJA]: ashForm, })
.moveset([ Moves.SPLASH, Moves.WATER_SHURIKEN ])
.enemySpecies(Species.BULBASAUR)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100) // Avoid levelling up
.enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()`
});
it("check if fainted pokemon switches to base form on arena reset", async () => {
const baseForm = 1;
const ashForm = 2;
game.override.startingWave(4)
.starterForms({ [Species.GRENINJA]: ashForm, })
.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.GRENINJA ]);
const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA);
expect(greninja).toBeDefined();
expect(greninja!.formIndex).toBe(ashForm);
const greninja = game.scene.getParty()[1];
expect(greninja.formIndex).toBe(ashForm);
greninja!.hp = 0;
greninja!.status = new Status(StatusEffect.FAINT);
expect(greninja!.isFainted()).toBe(true);
greninja.hp = 0;
greninja.status = new Status(StatusEffect.FAINT);
expect(greninja.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
@ -54,29 +53,26 @@ describe("Abilities - BATTLE BOND", () => {
game.doSelectModifier();
await game.phaseInterceptor.to("QuietFormChangePhase");
expect(greninja!.formIndex).toBe(baseForm);
expect(greninja.formIndex).toBe(baseForm);
});
it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => {
const ashForm = 2;
game.override.startingWave(4)
.starterForms({ [Species.GRENINJA]: ashForm, })
.enemyMoveset(Moves.SPLASH);
it("should not keep buffing Water Shuriken after Greninja switches to base form", { repeats: 10 }, async () => {
await game.classicMode.startBattle([ Species.GRENINJA ]);
// Wave 4: Use Water Shuriken in Ash form
let expectedBattlePower = 20;
let expectedMultiHitType = MultiHitType._3;
const waterShuriken = allMoves.find(move => move.id === Moves.WATER_SHURIKEN) as Move;
const waterShuriken = allMoves[Moves.WATER_SHURIKEN];
vi.spyOn(waterShuriken, "calculateBattlePower");
let actualMultiHitType: MultiHitType | null = null;
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0] as MultiHitAttr;
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0];
vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
actualMultiHitType = multiHitAttr.multiHitType;
return 3;
});
// Wave 4: Use Water Shuriken in Ash form
let expectedBattlePower = 20;
let expectedMultiHitType = MultiHitType._3;
game.move.select(Moves.WATER_SHURIKEN);
await game.phaseInterceptor.to("BerryPhase", false);
expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
@ -84,6 +80,7 @@ describe("Abilities - BATTLE BOND", () => {
await game.doKillOpponents();
await game.toNextWave();
// Wave 5: Use Water Shuriken in base form
expectedBattlePower = 15;
expectedMultiHitType = MultiHitType._2_TO_5;