Test cleanup

This commit is contained in:
Michael Li 2024-10-07 07:43:18 -04:00
parent ca0bfbf611
commit 05b3affe66

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@ -1,4 +1,4 @@
import Move, { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move"; import { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
import { Status, StatusEffect } from "#app/data/status-effect"; import { Status, StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
@ -11,6 +11,9 @@ describe("Abilities - BATTLE BOND", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
const baseForm = 1;
const ashForm = 2;
beforeAll(() => { beforeAll(() => {
phaserGame = new Phaser.Game({ phaserGame = new Phaser.Game({
type: Phaser.HEADLESS, type: Phaser.HEADLESS,
@ -24,29 +27,25 @@ describe("Abilities - BATTLE BOND", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single") game.override.battleType("single")
.startingWave(4) // Leads to arena reset on Wave 5 trainer battle
.ability(Abilities.BATTLE_BOND) .ability(Abilities.BATTLE_BOND)
.starterForms({ [Species.GRENINJA]: ashForm, })
.moveset([ Moves.SPLASH, Moves.WATER_SHURIKEN ]) .moveset([ Moves.SPLASH, Moves.WATER_SHURIKEN ])
.enemySpecies(Species.BULBASAUR) .enemySpecies(Species.BULBASAUR)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100) // Avoid levelling up .startingLevel(100) // Avoid levelling up
.enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()` .enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()`
}); });
it("check if fainted pokemon switches to base form on arena reset", async () => { it("check if fainted pokemon switches to base form on arena reset", async () => {
const baseForm = 1;
const ashForm = 2;
game.override.startingWave(4)
.starterForms({ [Species.GRENINJA]: ashForm, })
.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.GRENINJA ]); await game.classicMode.startBattle([ Species.MAGIKARP, Species.GRENINJA ]);
const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA); const greninja = game.scene.getParty()[1];
expect(greninja).toBeDefined(); expect(greninja.formIndex).toBe(ashForm);
expect(greninja!.formIndex).toBe(ashForm);
greninja!.hp = 0; greninja.hp = 0;
greninja!.status = new Status(StatusEffect.FAINT); greninja.status = new Status(StatusEffect.FAINT);
expect(greninja!.isFainted()).toBe(true); expect(greninja.isFainted()).toBe(true);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.doKillOpponents(); await game.doKillOpponents();
@ -54,29 +53,26 @@ describe("Abilities - BATTLE BOND", () => {
game.doSelectModifier(); game.doSelectModifier();
await game.phaseInterceptor.to("QuietFormChangePhase"); await game.phaseInterceptor.to("QuietFormChangePhase");
expect(greninja!.formIndex).toBe(baseForm); expect(greninja.formIndex).toBe(baseForm);
}); });
it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => { it("should not keep buffing Water Shuriken after Greninja switches to base form", { repeats: 10 }, async () => {
const ashForm = 2;
game.override.startingWave(4)
.starterForms({ [Species.GRENINJA]: ashForm, })
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.GRENINJA ]); await game.classicMode.startBattle([ Species.GRENINJA ]);
// Wave 4: Use Water Shuriken in Ash form
let expectedBattlePower = 20;
let expectedMultiHitType = MultiHitType._3;
const waterShuriken = allMoves.find(move => move.id === Moves.WATER_SHURIKEN) as Move; const waterShuriken = allMoves[Moves.WATER_SHURIKEN];
vi.spyOn(waterShuriken, "calculateBattlePower"); vi.spyOn(waterShuriken, "calculateBattlePower");
let actualMultiHitType : MultiHitType | null = null; let actualMultiHitType: MultiHitType | null = null;
const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0] as MultiHitAttr; const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0];
vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => { vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
actualMultiHitType = multiHitAttr.multiHitType; actualMultiHitType = multiHitAttr.multiHitType;
return 3; return 3;
}); });
// Wave 4: Use Water Shuriken in Ash form
let expectedBattlePower = 20;
let expectedMultiHitType = MultiHitType._3;
game.move.select(Moves.WATER_SHURIKEN); game.move.select(Moves.WATER_SHURIKEN);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower); expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
@ -84,6 +80,7 @@ describe("Abilities - BATTLE BOND", () => {
await game.doKillOpponents(); await game.doKillOpponents();
await game.toNextWave(); await game.toNextWave();
// Wave 5: Use Water Shuriken in base form // Wave 5: Use Water Shuriken in base form
expectedBattlePower = 15; expectedBattlePower = 15;
expectedMultiHitType = MultiHitType._2_TO_5; expectedMultiHitType = MultiHitType._2_TO_5;