Condensed all status immunity tests under 1 roof

This commit is contained in:
Bertie690 2025-06-14 11:18:50 -04:00
parent b9a4e631db
commit 059b9b2a95
13 changed files with 115 additions and 383 deletions

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@ -4453,7 +4453,7 @@ export class PreSetStatusAbAttr extends AbAttr {
_pokemon: Pokemon, _pokemon: Pokemon,
_passive: boolean, _passive: boolean,
_simulated: boolean, _simulated: boolean,
_effect: StatusEffect | undefined, _effect: StatusEffect,
_cancelled: BooleanHolder, _cancelled: BooleanHolder,
_args: any[], _args: any[],
): boolean { ): boolean {
@ -4464,7 +4464,7 @@ export class PreSetStatusAbAttr extends AbAttr {
_pokemon: Pokemon, _pokemon: Pokemon,
_passive: boolean, _passive: boolean,
_simulated: boolean, _simulated: boolean,
_effect: StatusEffect | undefined, _effect: StatusEffect,
_cancelled: BooleanHolder, _cancelled: BooleanHolder,
_args: any[], _args: any[],
): void {} ): void {}

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@ -583,7 +583,7 @@ export function applyPostStatStageChangeAbAttrs<K extends AbAttrString>(
export function applyPreSetStatusAbAttrs<K extends AbAttrString>( export function applyPreSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSetStatusAbAttr ? K : never, attrType: AbAttrMap[K] extends PreSetStatusAbAttr ? K : never,
pokemon: Pokemon, pokemon: Pokemon,
effect: StatusEffect | undefined, effect: StatusEffect,
cancelled: BooleanHolder, cancelled: BooleanHolder,
simulated = false, simulated = false,
...args: any[] ...args: any[]

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Insomnia", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override
.ability(AbilityId.INSOMNIA)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Limber", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove paralysis when gained", async () => {
game.override
.ability(AbilityId.LIMBER)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.PARALYSIS);
expect(enemy?.status?.effect).toBe(StatusEffect.PARALYSIS);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Magma Armor", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove freeze when gained", async () => {
game.override
.ability(AbilityId.MAGMA_ARMOR)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.FREEZE);
expect(enemy?.status?.effect).toBe(StatusEffect.FREEZE);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -0,0 +1,90 @@
import { allMoves } from "#app/data/data-lists";
import { StatusEffectAttr } from "#app/data/moves/move";
import { toReadableString } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe.each<{ name: string; ability: AbilityId; status: StatusEffect }>([
{ name: "Vital Spirit", ability: AbilityId.VITAL_SPIRIT, status: StatusEffect.SLEEP },
{ name: "Insomnia", ability: AbilityId.INSOMNIA, status: StatusEffect.SLEEP },
{ name: "Immunity", ability: AbilityId.IMMUNITY, status: StatusEffect.POISON },
{ name: "Magma Armor", ability: AbilityId.MAGMA_ARMOR, status: StatusEffect.FREEZE },
{ name: "Limber", ability: AbilityId.LIMBER, status: StatusEffect.PARALYSIS },
{ name: "Thermal Exchange", ability: AbilityId.THERMAL_EXCHANGE, status: StatusEffect.BURN },
{ name: "Water Veil", ability: AbilityId.WATER_VEIL, status: StatusEffect.BURN },
{ name: "Water Bubble", ability: AbilityId.WATER_BUBBLE, status: StatusEffect.BURN },
])("Abilities - $name", ({ ability, status }) => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(ability)
.enemyMoveset(MoveId.SPLASH);
// Mock Lumina Crash and Spore to be our status-inflicting moves of choice
vi.spyOn(allMoves[MoveId.LUMINA_CRASH], "attrs", "get").mockReturnValue([new StatusEffectAttr(status, false)]);
vi.spyOn(allMoves[MoveId.SPORE], "attrs", "get").mockReturnValue([new StatusEffectAttr(status, false)]);
});
const statusStr = toReadableString(StatusEffect[status]);
it(`should prevent application of ${statusStr} without failing damaging moves`, async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const karp = game.field.getEnemyPokemon();
expect(karp.canSetStatus(status)).toBe(false);
game.move.use(MoveId.LUMINA_CRASH);
await game.toEndOfTurn();
expect(karp.status?.effect).toBeUndefined();
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it(`should cure ${statusStr} upon being gained`, async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
feebas.doSetStatus(status);
expect(feebas.status?.effect).toBe(status);
game.move.use(MoveId.SKILL_SWAP);
await game.toEndOfTurn();
expect(feebas.status?.effect).toBeUndefined();
});
// TODO: This does not propagate failures currently
it.todo(`should cause status moves inflicting ${statusStr} to count as failed`, async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.SPORE);
await game.toEndOfTurn();
const karp = game.field.getEnemyPokemon();
expect(karp.status?.effect).toBeUndefined();
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Thermal Exchange", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove burn when gained", async () => {
game.override
.ability(AbilityId.THERMAL_EXCHANGE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Vital Spirit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove sleep when gained", async () => {
game.override
.ability(AbilityId.INSOMNIA)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.SLEEP);
expect(enemy?.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Water Bubble", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove burn when gained", async () => {
game.override
.ability(AbilityId.THERMAL_EXCHANGE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,51 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Water Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should remove burn when gained", async () => {
game.override
.ability(AbilityId.THERMAL_EXCHANGE)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.BURN);
expect(enemy?.status?.effect).toBe(StatusEffect.BURN);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull();
});
});

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@ -1,12 +1,11 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { MoveId } from "#enums/move-id";
import { AbilityId } from "#enums/ability-id";
import { StatusEffect } from "#enums/status-effect";
describe("Abilities - Immunity", () => { describe("Spec - Pokemon Functions", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -23,29 +22,29 @@ describe("Abilities - Immunity", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single") .battleStyle("single")
.disableCrits() .disableCrits()
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP) .enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH); .enemyMoveset(MoveId.SPLASH);
}); });
it("should remove poison when gained", async () => { describe("doSetStatus", () => {
game.override it("should change the Pokemon's status, ignoring feasibility checks", async () => {
.ability(AbilityId.IMMUNITY) await game.classicMode.startBattle([SpeciesId.ACCELGOR]);
.enemyAbility(AbilityId.BALL_FETCH)
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.trySetStatus(StatusEffect.POISON);
expect(enemy?.status?.effect).toBe(StatusEffect.POISON);
game.move.select(MoveId.SKILL_SWAP); const player = game.field.getPlayerPokemon();
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.status).toBeNull(); expect(player.status?.effect).toBeUndefined();
player.doSetStatus(StatusEffect.BURN);
expect(player.status?.effect).toBe(StatusEffect.BURN);
expect(player.canSetStatus(StatusEffect.SLEEP)).toBe(false);
player.doSetStatus(StatusEffect.SLEEP, 5);
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.status?.sleepTurnsRemaining).toBe(5);
});
}); });
}); });

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@ -74,7 +74,7 @@ describe("Moves - Beat Up", () => {
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.scene.getPlayerPokemon()!;
game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN); game.scene.getPlayerParty()[1].doSetStatus(StatusEffect.BURN);
game.move.select(MoveId.BEAT_UP); game.move.select(MoveId.BEAT_UP);

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@ -9,7 +9,7 @@ import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("MoveId - Rest", () => { describe("Move - Rest", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;