pokerogue/test/field/pokemon-funcs.test.ts

51 lines
1.5 KiB
TypeScript

import { SpeciesId } from "#enums/species-id";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { MoveId } from "#enums/move-id";
import { AbilityId } from "#enums/ability-id";
import { StatusEffect } from "#enums/status-effect";
describe("Spec - Pokemon Functions", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
describe("doSetStatus", () => {
it("should change the Pokemon's status, ignoring feasibility checks", async () => {
await game.classicMode.startBattle([SpeciesId.ACCELGOR]);
const player = game.field.getPlayerPokemon();
expect(player.status?.effect).toBeUndefined();
player.doSetStatus(StatusEffect.BURN);
expect(player.status?.effect).toBe(StatusEffect.BURN);
expect(player.canSetStatus(StatusEffect.SLEEP)).toBe(false);
player.doSetStatus(StatusEffect.SLEEP, 5);
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.status?.sleepTurnsRemaining).toBe(5);
});
});
});